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Bursted bubble like details on material


Ogre: Alpha-Blend TextureHow to use mirror ball to light a scene?Copying blender log to a scriptSmoke-like transparent materialcomicbook-like material that looks like one of matcapsProcedural volumetric texture generated from a scriptLarge Ocean Texture & Boat Wash Material with Dynamic Paintcreating biscuit-like materialHow do I generate pixel-art friendly UV maps?How can i make cloth details like this?













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$begingroup$


I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.



I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?



Current setup










share|improve this question









$endgroup$

















    2












    $begingroup$


    I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.



    I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?



    Current setup










    share|improve this question









    $endgroup$















      2












      2








      2





      $begingroup$


      I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.



      I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?



      Current setup










      share|improve this question









      $endgroup$




      I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.



      I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?



      Current setup







      cycles texturing materials






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 3 hours ago









      VitorVitor

      1778




      1778






















          1 Answer
          1






          active

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          2












          $begingroup$

          final



          You were pretty close.



          I've used Voronoi for the bubbles and mixed it with some Noise.
          First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.



          nodes






          share|improve this answer









          $endgroup$













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            oldest

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            active

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            2












            $begingroup$

            final



            You were pretty close.



            I've used Voronoi for the bubbles and mixed it with some Noise.
            First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.



            nodes






            share|improve this answer









            $endgroup$


















              2












              $begingroup$

              final



              You were pretty close.



              I've used Voronoi for the bubbles and mixed it with some Noise.
              First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.



              nodes






              share|improve this answer









              $endgroup$
















                2












                2








                2





                $begingroup$

                final



                You were pretty close.



                I've used Voronoi for the bubbles and mixed it with some Noise.
                First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.



                nodes






                share|improve this answer









                $endgroup$



                final



                You were pretty close.



                I've used Voronoi for the bubbles and mixed it with some Noise.
                First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.



                nodes







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 2 hours ago









                cgslavcgslav

                12.9k11355




                12.9k11355






























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