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Bursted bubble like details on material
Ogre: Alpha-Blend TextureHow to use mirror ball to light a scene?Copying blender log to a scriptSmoke-like transparent materialcomicbook-like material that looks like one of matcapsProcedural volumetric texture generated from a scriptLarge Ocean Texture & Boat Wash Material with Dynamic Paintcreating biscuit-like materialHow do I generate pixel-art friendly UV maps?How can i make cloth details like this?
$begingroup$
I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.
I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?
cycles texturing materials
$endgroup$
add a comment |
$begingroup$
I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.
I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?
cycles texturing materials
$endgroup$
add a comment |
$begingroup$
I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.
I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?
cycles texturing materials
$endgroup$
I'm trying to generate a material somewhat similar to what I got on a picture I took, just to develop material/texture creation skills, but I cannot get the details that appear to be tiny busted bubbles on the real photo.
I'm guessing this should be achievable using voronoi textures, but I cannot get even close to it. Can I get some tips to help me acheive that look here?
cycles texturing materials
cycles texturing materials
asked 3 hours ago
VitorVitor
1778
1778
add a comment |
add a comment |
1 Answer
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votes
$begingroup$
You were pretty close.
I've used Voronoi for the bubbles and mixed it with some Noise.
First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.
$endgroup$
add a comment |
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1 Answer
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1 Answer
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active
oldest
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votes
$begingroup$
You were pretty close.
I've used Voronoi for the bubbles and mixed it with some Noise.
First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.
$endgroup$
add a comment |
$begingroup$
You were pretty close.
I've used Voronoi for the bubbles and mixed it with some Noise.
First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.
$endgroup$
add a comment |
$begingroup$
You were pretty close.
I've used Voronoi for the bubbles and mixed it with some Noise.
First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.
$endgroup$
You were pretty close.
I've used Voronoi for the bubbles and mixed it with some Noise.
First Color Ramps are for tweaking "contrast" of the textures and the last one is to give proper colours to the bubbles.
answered 2 hours ago
cgslavcgslav
12.9k11355
12.9k11355
add a comment |
add a comment |
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