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Reduce Reflections


How to invert a brush texture?Reduce Noise on cycles engine and CPUIs there a way to use a separate texture for object reflections?Reflection/Normal coordinates issueDoes Blender have a way to reduce texture size?Real Time Reflections in the BGEadd texture to colored objecttexture stretchedFix Texture Rendering?What is wrong with this simple node setup using textures from Poliigon?













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$begingroup$


How to reduce reflection for the table surface? But without adjusting invert of table texture



enter image description here



enter image description here










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$endgroup$

















    1












    $begingroup$


    How to reduce reflection for the table surface? But without adjusting invert of table texture



    enter image description here



    enter image description here










    share|improve this question









    $endgroup$















      1












      1








      1





      $begingroup$


      How to reduce reflection for the table surface? But without adjusting invert of table texture



      enter image description here



      enter image description here










      share|improve this question









      $endgroup$




      How to reduce reflection for the table surface? But without adjusting invert of table texture



      enter image description here



      enter image description here







      texturing lighting






      share|improve this question













      share|improve this question











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      share|improve this question










      asked 1 hour ago









      Andrey KlestchevAndrey Klestchev

      808




      808






















          2 Answers
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          $begingroup$

          I would try this:




          1. Reduce specularity: this will make the reflections dimmer


          2. Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier



          enter image description here






          share|improve this answer











          $endgroup$





















            1












            $begingroup$

            Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.






            share|improve this answer









            $endgroup$













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              2 Answers
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              2 Answers
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              3












              $begingroup$

              I would try this:




              1. Reduce specularity: this will make the reflections dimmer


              2. Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier



              enter image description here






              share|improve this answer











              $endgroup$


















                3












                $begingroup$

                I would try this:




                1. Reduce specularity: this will make the reflections dimmer


                2. Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier



                enter image description here






                share|improve this answer











                $endgroup$
















                  3












                  3








                  3





                  $begingroup$

                  I would try this:




                  1. Reduce specularity: this will make the reflections dimmer


                  2. Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier



                  enter image description here






                  share|improve this answer











                  $endgroup$



                  I would try this:




                  1. Reduce specularity: this will make the reflections dimmer


                  2. Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier



                  enter image description here







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 45 mins ago

























                  answered 53 mins ago









                  Nicola SapNicola Sap

                  6,54012045




                  6,54012045

























                      1












                      $begingroup$

                      Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.






                      share|improve this answer









                      $endgroup$


















                        1












                        $begingroup$

                        Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.






                        share|improve this answer









                        $endgroup$
















                          1












                          1








                          1





                          $begingroup$

                          Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.






                          share|improve this answer









                          $endgroup$



                          Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 30 mins ago









                          Lukasz-40sthLukasz-40sth

                          835414




                          835414






























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