Reduce ReflectionsHow to invert a brush texture?Reduce Noise on cycles engine and CPUIs there a way to use a...
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Reduce Reflections
How to invert a brush texture?Reduce Noise on cycles engine and CPUIs there a way to use a separate texture for object reflections?Reflection/Normal coordinates issueDoes Blender have a way to reduce texture size?Real Time Reflections in the BGEadd texture to colored objecttexture stretchedFix Texture Rendering?What is wrong with this simple node setup using textures from Poliigon?
$begingroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
$endgroup$
add a comment |
$begingroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
$endgroup$
add a comment |
$begingroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
$endgroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
texturing lighting
asked 1 hour ago
Andrey KlestchevAndrey Klestchev
808
808
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add a comment |
2 Answers
2
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$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
add a comment |
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
add a comment |
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
edited 45 mins ago
answered 53 mins ago
Nicola SapNicola Sap
6,54012045
6,54012045
add a comment |
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
answered 30 mins ago
Lukasz-40sthLukasz-40sth
835414
835414
add a comment |
add a comment |
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