How to prep Curse of Strahd effectivelyHow do I make the Tarokka Deck reading in Curse of Strahd suitably...

I am a loser when it comes to jobs, what possibilities do I have?

How can I make my enemies feel real and make combat more engaging?

What if you do not believe in the project benefits?

How can I handle players killing my NPC outside of combat?

Is it common to refer to someone as "Prof. Dr. [LastName]"?

Does the double-bladed scimitar's special attack let you use your ability modifier for the damage of the attack?

Do the speed limit reductions due to pollution also apply to electric cars in France?

In the Lost in Space intro why was Dr. Smith actor listed as a special guest star?

Was the Soviet N1 really capable of sending 9.6 GB/s of telemetry?

Why can all solutions to the simple harmonic motion equation be written in terms of sines and cosines?

How does holding onto an active but un-used credit card affect your ability to get a loan?

What really causes series inductance of capacitors?

What is formjacking?

Do these large-scale, human power-plant-tending robots from the Matrix movies have a name, in-universe or out?

When distributing a Linux kernel driver as source code, what's the difference between Proprietary and GPL license?

Is there a name for this series?

Why is it that Bernie Sanders always called a "socialist"?

What does @ mean in a hostname in DNS configuration?

PostGIS function to move a polygon to centre over new point coordinates

Coworker is trying to get me to sign his petition to run for office. How to decline politely?

UK visa start date and Flight Depature Time

SQL Server 2017 crashes when backing up because filepath is wrong

How to store all ctor parameters in fields

Why write a book when there's a movie in my head?



How to prep Curse of Strahd effectively


How do I make the Tarokka Deck reading in Curse of Strahd suitably dramatic?Curse of Strahd and wizard spell costsRulebook Requirements for Curse of StrahdIn Curse of Strahd, who's feeding everyone?How to award Downtime and Renown in Curse of Strahd?Is there a separate index for Curse of Strahd?Curse of Strahd Setting ResourcesWhat happens to Sergei and Ireena after Curse of Strahd?Curse of Strahd - NPC Backstory Contradiction?How does character death/resurrection work in Curse of Strahd?













7












$begingroup$


Before I move into the question there are no spoilers here.



I am about to embark on a lengthy D&D adventure with some new players that will start with the Lost Mine of Phandelver (LMoP) and then continue into Curse of Strahd (CoS). I envision LMoP will take 4-5 sessions (it may be slow moving with the new player) and then we will move on to CoS after that.



I have already run LMoP before and some other shorter adventures like A Wild Sheep Chase and The Low Crater, but I am very intimidated at the thought of running a longer adventure like CoS. I know the first step is to read the book cover to cover, but how do I prep for a pre-canned adventure of this size that also has a sandbox portion?



There is no way I can possibly memorize everything in CoS and I don't want it to be railroady. The sandbox element of CoS is part of its greatness. How do experienced DMs prep for an adventure this size?










share|improve this question











$endgroup$

















    7












    $begingroup$


    Before I move into the question there are no spoilers here.



    I am about to embark on a lengthy D&D adventure with some new players that will start with the Lost Mine of Phandelver (LMoP) and then continue into Curse of Strahd (CoS). I envision LMoP will take 4-5 sessions (it may be slow moving with the new player) and then we will move on to CoS after that.



    I have already run LMoP before and some other shorter adventures like A Wild Sheep Chase and The Low Crater, but I am very intimidated at the thought of running a longer adventure like CoS. I know the first step is to read the book cover to cover, but how do I prep for a pre-canned adventure of this size that also has a sandbox portion?



    There is no way I can possibly memorize everything in CoS and I don't want it to be railroady. The sandbox element of CoS is part of its greatness. How do experienced DMs prep for an adventure this size?










    share|improve this question











    $endgroup$















      7












      7








      7





      $begingroup$


      Before I move into the question there are no spoilers here.



      I am about to embark on a lengthy D&D adventure with some new players that will start with the Lost Mine of Phandelver (LMoP) and then continue into Curse of Strahd (CoS). I envision LMoP will take 4-5 sessions (it may be slow moving with the new player) and then we will move on to CoS after that.



      I have already run LMoP before and some other shorter adventures like A Wild Sheep Chase and The Low Crater, but I am very intimidated at the thought of running a longer adventure like CoS. I know the first step is to read the book cover to cover, but how do I prep for a pre-canned adventure of this size that also has a sandbox portion?



      There is no way I can possibly memorize everything in CoS and I don't want it to be railroady. The sandbox element of CoS is part of its greatness. How do experienced DMs prep for an adventure this size?










      share|improve this question











      $endgroup$




      Before I move into the question there are no spoilers here.



      I am about to embark on a lengthy D&D adventure with some new players that will start with the Lost Mine of Phandelver (LMoP) and then continue into Curse of Strahd (CoS). I envision LMoP will take 4-5 sessions (it may be slow moving with the new player) and then we will move on to CoS after that.



      I have already run LMoP before and some other shorter adventures like A Wild Sheep Chase and The Low Crater, but I am very intimidated at the thought of running a longer adventure like CoS. I know the first step is to read the book cover to cover, but how do I prep for a pre-canned adventure of this size that also has a sandbox portion?



      There is no way I can possibly memorize everything in CoS and I don't want it to be railroady. The sandbox element of CoS is part of its greatness. How do experienced DMs prep for an adventure this size?







      dnd-5e new-gm gm-preparation curse-of-strahd






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 1 hour ago









      V2Blast

      23.1k374146




      23.1k374146










      asked 2 hours ago









      SaggingRufusSaggingRufus

      937820




      937820






















          1 Answer
          1






          active

          oldest

          votes


















          7












          $begingroup$

          Ask "What would you like to do next session?"



          This is a question I ask my players at the end of a session where the next steps are quite vague. If they're in the middle of a dungeon crawl when we finish for the evening, I have a very solid idea of what they're going to be doing next time we sit at the table.



          However, if you're playing a sandbox portion of the adventure, make sure your players are communicating with you what their intentions are. It's not railroading to prepare what's in Town1 if the player's specifically state they want to check out Town1 next time they play.



          All DMs know that players are unpredictable though and their plans can change, which is fine. You've already stated that you know to read the whole book (or at least the main parts), so this is where your knowledge of the source material and improvisation skills come into play. I always have some extra locations/encounters/plot hooks stored away for this sort of scenario.



          So sometimes the unknown is unavoidable. But a little bit of communication with your players would definitely help.






          share|improve this answer











          $endgroup$









          • 5




            $begingroup$
            It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
            $endgroup$
            – illustro
            2 hours ago






          • 3




            $begingroup$
            @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
            $endgroup$
            – frog
            2 hours ago











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f141660%2fhow-to-prep-curse-of-strahd-effectively%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          7












          $begingroup$

          Ask "What would you like to do next session?"



          This is a question I ask my players at the end of a session where the next steps are quite vague. If they're in the middle of a dungeon crawl when we finish for the evening, I have a very solid idea of what they're going to be doing next time we sit at the table.



          However, if you're playing a sandbox portion of the adventure, make sure your players are communicating with you what their intentions are. It's not railroading to prepare what's in Town1 if the player's specifically state they want to check out Town1 next time they play.



          All DMs know that players are unpredictable though and their plans can change, which is fine. You've already stated that you know to read the whole book (or at least the main parts), so this is where your knowledge of the source material and improvisation skills come into play. I always have some extra locations/encounters/plot hooks stored away for this sort of scenario.



          So sometimes the unknown is unavoidable. But a little bit of communication with your players would definitely help.






          share|improve this answer











          $endgroup$









          • 5




            $begingroup$
            It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
            $endgroup$
            – illustro
            2 hours ago






          • 3




            $begingroup$
            @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
            $endgroup$
            – frog
            2 hours ago
















          7












          $begingroup$

          Ask "What would you like to do next session?"



          This is a question I ask my players at the end of a session where the next steps are quite vague. If they're in the middle of a dungeon crawl when we finish for the evening, I have a very solid idea of what they're going to be doing next time we sit at the table.



          However, if you're playing a sandbox portion of the adventure, make sure your players are communicating with you what their intentions are. It's not railroading to prepare what's in Town1 if the player's specifically state they want to check out Town1 next time they play.



          All DMs know that players are unpredictable though and their plans can change, which is fine. You've already stated that you know to read the whole book (or at least the main parts), so this is where your knowledge of the source material and improvisation skills come into play. I always have some extra locations/encounters/plot hooks stored away for this sort of scenario.



          So sometimes the unknown is unavoidable. But a little bit of communication with your players would definitely help.






          share|improve this answer











          $endgroup$









          • 5




            $begingroup$
            It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
            $endgroup$
            – illustro
            2 hours ago






          • 3




            $begingroup$
            @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
            $endgroup$
            – frog
            2 hours ago














          7












          7








          7





          $begingroup$

          Ask "What would you like to do next session?"



          This is a question I ask my players at the end of a session where the next steps are quite vague. If they're in the middle of a dungeon crawl when we finish for the evening, I have a very solid idea of what they're going to be doing next time we sit at the table.



          However, if you're playing a sandbox portion of the adventure, make sure your players are communicating with you what their intentions are. It's not railroading to prepare what's in Town1 if the player's specifically state they want to check out Town1 next time they play.



          All DMs know that players are unpredictable though and their plans can change, which is fine. You've already stated that you know to read the whole book (or at least the main parts), so this is where your knowledge of the source material and improvisation skills come into play. I always have some extra locations/encounters/plot hooks stored away for this sort of scenario.



          So sometimes the unknown is unavoidable. But a little bit of communication with your players would definitely help.






          share|improve this answer











          $endgroup$



          Ask "What would you like to do next session?"



          This is a question I ask my players at the end of a session where the next steps are quite vague. If they're in the middle of a dungeon crawl when we finish for the evening, I have a very solid idea of what they're going to be doing next time we sit at the table.



          However, if you're playing a sandbox portion of the adventure, make sure your players are communicating with you what their intentions are. It's not railroading to prepare what's in Town1 if the player's specifically state they want to check out Town1 next time they play.



          All DMs know that players are unpredictable though and their plans can change, which is fine. You've already stated that you know to read the whole book (or at least the main parts), so this is where your knowledge of the source material and improvisation skills come into play. I always have some extra locations/encounters/plot hooks stored away for this sort of scenario.



          So sometimes the unknown is unavoidable. But a little bit of communication with your players would definitely help.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago









          V2Blast

          23.1k374146




          23.1k374146










          answered 2 hours ago









          BradenA8BradenA8

          1,339523




          1,339523








          • 5




            $begingroup$
            It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
            $endgroup$
            – illustro
            2 hours ago






          • 3




            $begingroup$
            @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
            $endgroup$
            – frog
            2 hours ago














          • 5




            $begingroup$
            It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
            $endgroup$
            – illustro
            2 hours ago






          • 3




            $begingroup$
            @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
            $endgroup$
            – frog
            2 hours ago








          5




          5




          $begingroup$
          It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
          $endgroup$
          – illustro
          2 hours ago




          $begingroup$
          It might also be worthwhile noting that travel in D&D takes a while, and having a few "on the road encounters" prepped for travel time will give the DM buffers to prepare the next location, while not railroading characters.
          $endgroup$
          – illustro
          2 hours ago




          3




          3




          $begingroup$
          @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
          $endgroup$
          – frog
          2 hours ago




          $begingroup$
          @illustro The CoS manual even provides a number of theme-appropriate and narrative-appropriate random encounters (pg 29) that could easily be fleshed out into seemingly non-random encounters
          $endgroup$
          – frog
          2 hours ago


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f141660%2fhow-to-prep-curse-of-strahd-effectively%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Szabolcs (Ungheria) Altri progetti | Menu di navigazione48°10′14.56″N 21°29′33.14″E /...

          Discografia di Klaus Schulze Indice Album in studio | Album dal vivo | Singoli | Antologie | Colonne...

          How to make inet_server_addr() return localhost in spite of ::1/128RETURN NEXT in Postgres FunctionConnect to...