How do I fight with Heavy Armor as a Wizard with Tenser's Transformation?Can wizards really cast spells in...
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How do I fight with Heavy Armor as a Wizard with Tenser's Transformation?
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How do I fight with Heavy Armor as a Wizard with Tenser's Transformation?
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Tenser's Transformation is a rather unique, gish-y spell that lets wizards toss their spellbooks aside and take up arms like their Fighter counterparts.
One aspect of this spell that disappoints me is its interaction with armor; specifically, Heavy Armor.
Tenser's Transformation, among other things, gives proficiency with all things martial, and lasts 10 minutes:
You have proficiency with all armor, shields, simple weapons, and martial weapons.
This is great and all, until you realize that all armor takes time to don:
- Light Armor - 1 minute
- Medium Armor - 5 minutes
- Heavy Armor - 10 minutes
Wizards are naturally proficient in none of these. This means they cannot cast spells with the armor on, which creates the conundrum of being unable to start this spell with the appropriate armor on, and being unable to put on the best armor without the spell running out or being generally combat inviable.
To get even more meta, consider these next points:
Tenser's Transformation takes 1 action to cast, which implies that this is a start of combat spell. However, it would take 10 combat rounds to don the weakest form of armor, Light, which is unacceptable for a real combat situation - most combats are over in 3-4 rounds.- A Wizard will generally not have a fantastic Dexterity stat, and thus will not benefit from taking the time to don Light or Medium armor.
Mage Armor, (a 1st level spell), would beat most Light and Medium options for a Wizard wanting to don armor with this spell - this makes the armor portion of this spell even more useless.- This makes Heavy Armor the most obvious choice for this spell, but it would take your entire time to don the armor. This leads to the comical situation of the Wizard casting Tenser's, slowly putting on his heavy armor, having the spell end, and then being forced to doff it because he's unable to cast spells now. Hilarious.
Without multiclassing, using Feats, or using magic items like Cast-Off armor, is there any way for a Vanilla Wizard to start a fight with Tenser's Transformation and Heavy Armor?
dnd-5e spells combat wizard armor
$endgroup$
add a comment |
$begingroup$
Tenser's Transformation is a rather unique, gish-y spell that lets wizards toss their spellbooks aside and take up arms like their Fighter counterparts.
One aspect of this spell that disappoints me is its interaction with armor; specifically, Heavy Armor.
Tenser's Transformation, among other things, gives proficiency with all things martial, and lasts 10 minutes:
You have proficiency with all armor, shields, simple weapons, and martial weapons.
This is great and all, until you realize that all armor takes time to don:
- Light Armor - 1 minute
- Medium Armor - 5 minutes
- Heavy Armor - 10 minutes
Wizards are naturally proficient in none of these. This means they cannot cast spells with the armor on, which creates the conundrum of being unable to start this spell with the appropriate armor on, and being unable to put on the best armor without the spell running out or being generally combat inviable.
To get even more meta, consider these next points:
Tenser's Transformation takes 1 action to cast, which implies that this is a start of combat spell. However, it would take 10 combat rounds to don the weakest form of armor, Light, which is unacceptable for a real combat situation - most combats are over in 3-4 rounds.- A Wizard will generally not have a fantastic Dexterity stat, and thus will not benefit from taking the time to don Light or Medium armor.
Mage Armor, (a 1st level spell), would beat most Light and Medium options for a Wizard wanting to don armor with this spell - this makes the armor portion of this spell even more useless.- This makes Heavy Armor the most obvious choice for this spell, but it would take your entire time to don the armor. This leads to the comical situation of the Wizard casting Tenser's, slowly putting on his heavy armor, having the spell end, and then being forced to doff it because he's unable to cast spells now. Hilarious.
Without multiclassing, using Feats, or using magic items like Cast-Off armor, is there any way for a Vanilla Wizard to start a fight with Tenser's Transformation and Heavy Armor?
dnd-5e spells combat wizard armor
$endgroup$
1
$begingroup$
Since this doesn't actually answer the question, it's worth mentioning here: Mike Mearls says, "It’s there for completeness - no reason to not give it, but spell not balanced assuming you’d throw on plate armor".
$endgroup$
– V2Blast
11 mins ago
$begingroup$
Thanks for this - I wonder why they consider this spell unbalanced if you could easily throw on Plate armor. As it stands, the Wizard is going to get hit over and over again without some sort of supplemental mechanics or magic. It takes a lot of planning to use this spell effectively.
$endgroup$
– Nicbobo
3 mins ago
1
$begingroup$
I don't think Mearls is saying it's unbalanced if you do throw on plate armor, but rather that they did not balance the spell with the assumption that you would do so (i.e. it's theoretically already a balanced spell even without that benefit). I also found a reddit thread that pointed out that the spell doesn't remove the strength requirement of heavy armor, so you might need to have decent strength already...
$endgroup$
– V2Blast
2 mins ago
add a comment |
$begingroup$
Tenser's Transformation is a rather unique, gish-y spell that lets wizards toss their spellbooks aside and take up arms like their Fighter counterparts.
One aspect of this spell that disappoints me is its interaction with armor; specifically, Heavy Armor.
Tenser's Transformation, among other things, gives proficiency with all things martial, and lasts 10 minutes:
You have proficiency with all armor, shields, simple weapons, and martial weapons.
This is great and all, until you realize that all armor takes time to don:
- Light Armor - 1 minute
- Medium Armor - 5 minutes
- Heavy Armor - 10 minutes
Wizards are naturally proficient in none of these. This means they cannot cast spells with the armor on, which creates the conundrum of being unable to start this spell with the appropriate armor on, and being unable to put on the best armor without the spell running out or being generally combat inviable.
To get even more meta, consider these next points:
Tenser's Transformation takes 1 action to cast, which implies that this is a start of combat spell. However, it would take 10 combat rounds to don the weakest form of armor, Light, which is unacceptable for a real combat situation - most combats are over in 3-4 rounds.- A Wizard will generally not have a fantastic Dexterity stat, and thus will not benefit from taking the time to don Light or Medium armor.
Mage Armor, (a 1st level spell), would beat most Light and Medium options for a Wizard wanting to don armor with this spell - this makes the armor portion of this spell even more useless.- This makes Heavy Armor the most obvious choice for this spell, but it would take your entire time to don the armor. This leads to the comical situation of the Wizard casting Tenser's, slowly putting on his heavy armor, having the spell end, and then being forced to doff it because he's unable to cast spells now. Hilarious.
Without multiclassing, using Feats, or using magic items like Cast-Off armor, is there any way for a Vanilla Wizard to start a fight with Tenser's Transformation and Heavy Armor?
dnd-5e spells combat wizard armor
$endgroup$
Tenser's Transformation is a rather unique, gish-y spell that lets wizards toss their spellbooks aside and take up arms like their Fighter counterparts.
One aspect of this spell that disappoints me is its interaction with armor; specifically, Heavy Armor.
Tenser's Transformation, among other things, gives proficiency with all things martial, and lasts 10 minutes:
You have proficiency with all armor, shields, simple weapons, and martial weapons.
This is great and all, until you realize that all armor takes time to don:
- Light Armor - 1 minute
- Medium Armor - 5 minutes
- Heavy Armor - 10 minutes
Wizards are naturally proficient in none of these. This means they cannot cast spells with the armor on, which creates the conundrum of being unable to start this spell with the appropriate armor on, and being unable to put on the best armor without the spell running out or being generally combat inviable.
To get even more meta, consider these next points:
Tenser's Transformation takes 1 action to cast, which implies that this is a start of combat spell. However, it would take 10 combat rounds to don the weakest form of armor, Light, which is unacceptable for a real combat situation - most combats are over in 3-4 rounds.- A Wizard will generally not have a fantastic Dexterity stat, and thus will not benefit from taking the time to don Light or Medium armor.
Mage Armor, (a 1st level spell), would beat most Light and Medium options for a Wizard wanting to don armor with this spell - this makes the armor portion of this spell even more useless.- This makes Heavy Armor the most obvious choice for this spell, but it would take your entire time to don the armor. This leads to the comical situation of the Wizard casting Tenser's, slowly putting on his heavy armor, having the spell end, and then being forced to doff it because he's unable to cast spells now. Hilarious.
Without multiclassing, using Feats, or using magic items like Cast-Off armor, is there any way for a Vanilla Wizard to start a fight with Tenser's Transformation and Heavy Armor?
dnd-5e spells combat wizard armor
dnd-5e spells combat wizard armor
edited 29 mins ago
Nicbobo
asked 37 mins ago
NicboboNicbobo
2,1461339
2,1461339
1
$begingroup$
Since this doesn't actually answer the question, it's worth mentioning here: Mike Mearls says, "It’s there for completeness - no reason to not give it, but spell not balanced assuming you’d throw on plate armor".
$endgroup$
– V2Blast
11 mins ago
$begingroup$
Thanks for this - I wonder why they consider this spell unbalanced if you could easily throw on Plate armor. As it stands, the Wizard is going to get hit over and over again without some sort of supplemental mechanics or magic. It takes a lot of planning to use this spell effectively.
$endgroup$
– Nicbobo
3 mins ago
1
$begingroup$
I don't think Mearls is saying it's unbalanced if you do throw on plate armor, but rather that they did not balance the spell with the assumption that you would do so (i.e. it's theoretically already a balanced spell even without that benefit). I also found a reddit thread that pointed out that the spell doesn't remove the strength requirement of heavy armor, so you might need to have decent strength already...
$endgroup$
– V2Blast
2 mins ago
add a comment |
1
$begingroup$
Since this doesn't actually answer the question, it's worth mentioning here: Mike Mearls says, "It’s there for completeness - no reason to not give it, but spell not balanced assuming you’d throw on plate armor".
$endgroup$
– V2Blast
11 mins ago
$begingroup$
Thanks for this - I wonder why they consider this spell unbalanced if you could easily throw on Plate armor. As it stands, the Wizard is going to get hit over and over again without some sort of supplemental mechanics or magic. It takes a lot of planning to use this spell effectively.
$endgroup$
– Nicbobo
3 mins ago
1
$begingroup$
I don't think Mearls is saying it's unbalanced if you do throw on plate armor, but rather that they did not balance the spell with the assumption that you would do so (i.e. it's theoretically already a balanced spell even without that benefit). I also found a reddit thread that pointed out that the spell doesn't remove the strength requirement of heavy armor, so you might need to have decent strength already...
$endgroup$
– V2Blast
2 mins ago
1
1
$begingroup$
Since this doesn't actually answer the question, it's worth mentioning here: Mike Mearls says, "It’s there for completeness - no reason to not give it, but spell not balanced assuming you’d throw on plate armor".
$endgroup$
– V2Blast
11 mins ago
$begingroup$
Since this doesn't actually answer the question, it's worth mentioning here: Mike Mearls says, "It’s there for completeness - no reason to not give it, but spell not balanced assuming you’d throw on plate armor".
$endgroup$
– V2Blast
11 mins ago
$begingroup$
Thanks for this - I wonder why they consider this spell unbalanced if you could easily throw on Plate armor. As it stands, the Wizard is going to get hit over and over again without some sort of supplemental mechanics or magic. It takes a lot of planning to use this spell effectively.
$endgroup$
– Nicbobo
3 mins ago
$begingroup$
Thanks for this - I wonder why they consider this spell unbalanced if you could easily throw on Plate armor. As it stands, the Wizard is going to get hit over and over again without some sort of supplemental mechanics or magic. It takes a lot of planning to use this spell effectively.
$endgroup$
– Nicbobo
3 mins ago
1
1
$begingroup$
I don't think Mearls is saying it's unbalanced if you do throw on plate armor, but rather that they did not balance the spell with the assumption that you would do so (i.e. it's theoretically already a balanced spell even without that benefit). I also found a reddit thread that pointed out that the spell doesn't remove the strength requirement of heavy armor, so you might need to have decent strength already...
$endgroup$
– V2Blast
2 mins ago
$begingroup$
I don't think Mearls is saying it's unbalanced if you do throw on plate armor, but rather that they did not balance the spell with the assumption that you would do so (i.e. it's theoretically already a balanced spell even without that benefit). I also found a reddit thread that pointed out that the spell doesn't remove the strength requirement of heavy armor, so you might need to have decent strength already...
$endgroup$
– V2Blast
2 mins ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
By spending another 6th level level spell slot*
This is wonky, and it clearly shows that our overlords at WoTC didn't think this one through completely, but here it is:
- Be a 19th level Wizard of the Illusion School
- Cast Major Image at 6th level in order to bypass concentration creating the illusion of Plate Mail on yourself.
- Cast Tenser's Transformation
- Upon completion of Tenser's casting, use your Bonus Action to make the plate mail real.
- Wear plate mail for 1 minute while under the effects of Tenser's.
*credit where credit is due on GiTP.
$endgroup$
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
1
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
add a comment |
$begingroup$
Technically, yes, but they're some weird edge cases.
Wear armor. Have a friend capable of casting True Polymorph transform you into a creature capable of casting Tenser's Transformation (thus causing your armor, along with the rest of your gear, to meld into you). Cast the spell. Have your friend stop True Polymorphing you. Maintain concentration.
While maintaining Tenser's Transformation, Wish to have the armor instantly put on you.
Trigger Tenser's Transformation off of a Contingency (thanks to the same link @NautArch points to)
Also, one weird edge case that doesn't technically do what you ask for, but does at least achieve something worthwhile with the armor proficiency part of the spell. (Admittedly, it's terrible RAW cheese.) As a warforged, casting Tenser's Transformation right at the end of a Long Rest would potentially give you access to Heavy Plating Integrated Protection
$endgroup$
add a comment |
$begingroup$
Glyph of Warding
This assumes the Wizard is the big bad, or at least is on home turf.
Cast glyph of garding at 7th level, storing tenser's transformation, with some trigger that the wizard alone can do, on your castle floor.
Wear plate armor and sit on your throne like the king you are.
When the invaders come in, stomp on the glyph and say "you're toast, interlopers".
This is very niche, as glyph of warding cannot move, but it's one of the options.
$endgroup$
$begingroup$
OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
By spending another 6th level level spell slot*
This is wonky, and it clearly shows that our overlords at WoTC didn't think this one through completely, but here it is:
- Be a 19th level Wizard of the Illusion School
- Cast Major Image at 6th level in order to bypass concentration creating the illusion of Plate Mail on yourself.
- Cast Tenser's Transformation
- Upon completion of Tenser's casting, use your Bonus Action to make the plate mail real.
- Wear plate mail for 1 minute while under the effects of Tenser's.
*credit where credit is due on GiTP.
$endgroup$
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
1
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
add a comment |
$begingroup$
By spending another 6th level level spell slot*
This is wonky, and it clearly shows that our overlords at WoTC didn't think this one through completely, but here it is:
- Be a 19th level Wizard of the Illusion School
- Cast Major Image at 6th level in order to bypass concentration creating the illusion of Plate Mail on yourself.
- Cast Tenser's Transformation
- Upon completion of Tenser's casting, use your Bonus Action to make the plate mail real.
- Wear plate mail for 1 minute while under the effects of Tenser's.
*credit where credit is due on GiTP.
$endgroup$
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
1
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
add a comment |
$begingroup$
By spending another 6th level level spell slot*
This is wonky, and it clearly shows that our overlords at WoTC didn't think this one through completely, but here it is:
- Be a 19th level Wizard of the Illusion School
- Cast Major Image at 6th level in order to bypass concentration creating the illusion of Plate Mail on yourself.
- Cast Tenser's Transformation
- Upon completion of Tenser's casting, use your Bonus Action to make the plate mail real.
- Wear plate mail for 1 minute while under the effects of Tenser's.
*credit where credit is due on GiTP.
$endgroup$
By spending another 6th level level spell slot*
This is wonky, and it clearly shows that our overlords at WoTC didn't think this one through completely, but here it is:
- Be a 19th level Wizard of the Illusion School
- Cast Major Image at 6th level in order to bypass concentration creating the illusion of Plate Mail on yourself.
- Cast Tenser's Transformation
- Upon completion of Tenser's casting, use your Bonus Action to make the plate mail real.
- Wear plate mail for 1 minute while under the effects of Tenser's.
*credit where credit is due on GiTP.
edited 1 min ago
answered 10 mins ago
NautArchNautArch
56.7k8200377
56.7k8200377
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
1
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
add a comment |
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
1
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@BlakeSteel good point! We'll have to use a scroll!
$endgroup$
– Grosscol
2 mins ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
$begingroup$
@Grosscol OP says no magic items
$endgroup$
– Blake Steel
1 min ago
1
1
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel Thanks for the check!
$endgroup$
– NautArch
1 min ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@BlakeSteel OP is no fun then. Fine. Spell glyph.
$endgroup$
– Grosscol
49 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
$begingroup$
@Grosscol The method presented here still works, just needs to be 19th level, and doesn't require you spend 200g
$endgroup$
– Blake Steel
18 secs ago
add a comment |
$begingroup$
Technically, yes, but they're some weird edge cases.
Wear armor. Have a friend capable of casting True Polymorph transform you into a creature capable of casting Tenser's Transformation (thus causing your armor, along with the rest of your gear, to meld into you). Cast the spell. Have your friend stop True Polymorphing you. Maintain concentration.
While maintaining Tenser's Transformation, Wish to have the armor instantly put on you.
Trigger Tenser's Transformation off of a Contingency (thanks to the same link @NautArch points to)
Also, one weird edge case that doesn't technically do what you ask for, but does at least achieve something worthwhile with the armor proficiency part of the spell. (Admittedly, it's terrible RAW cheese.) As a warforged, casting Tenser's Transformation right at the end of a Long Rest would potentially give you access to Heavy Plating Integrated Protection
$endgroup$
add a comment |
$begingroup$
Technically, yes, but they're some weird edge cases.
Wear armor. Have a friend capable of casting True Polymorph transform you into a creature capable of casting Tenser's Transformation (thus causing your armor, along with the rest of your gear, to meld into you). Cast the spell. Have your friend stop True Polymorphing you. Maintain concentration.
While maintaining Tenser's Transformation, Wish to have the armor instantly put on you.
Trigger Tenser's Transformation off of a Contingency (thanks to the same link @NautArch points to)
Also, one weird edge case that doesn't technically do what you ask for, but does at least achieve something worthwhile with the armor proficiency part of the spell. (Admittedly, it's terrible RAW cheese.) As a warforged, casting Tenser's Transformation right at the end of a Long Rest would potentially give you access to Heavy Plating Integrated Protection
$endgroup$
add a comment |
$begingroup$
Technically, yes, but they're some weird edge cases.
Wear armor. Have a friend capable of casting True Polymorph transform you into a creature capable of casting Tenser's Transformation (thus causing your armor, along with the rest of your gear, to meld into you). Cast the spell. Have your friend stop True Polymorphing you. Maintain concentration.
While maintaining Tenser's Transformation, Wish to have the armor instantly put on you.
Trigger Tenser's Transformation off of a Contingency (thanks to the same link @NautArch points to)
Also, one weird edge case that doesn't technically do what you ask for, but does at least achieve something worthwhile with the armor proficiency part of the spell. (Admittedly, it's terrible RAW cheese.) As a warforged, casting Tenser's Transformation right at the end of a Long Rest would potentially give you access to Heavy Plating Integrated Protection
$endgroup$
Technically, yes, but they're some weird edge cases.
Wear armor. Have a friend capable of casting True Polymorph transform you into a creature capable of casting Tenser's Transformation (thus causing your armor, along with the rest of your gear, to meld into you). Cast the spell. Have your friend stop True Polymorphing you. Maintain concentration.
While maintaining Tenser's Transformation, Wish to have the armor instantly put on you.
Trigger Tenser's Transformation off of a Contingency (thanks to the same link @NautArch points to)
Also, one weird edge case that doesn't technically do what you ask for, but does at least achieve something worthwhile with the armor proficiency part of the spell. (Admittedly, it's terrible RAW cheese.) As a warforged, casting Tenser's Transformation right at the end of a Long Rest would potentially give you access to Heavy Plating Integrated Protection
answered 6 mins ago
Ben BardenBen Barden
9,72912454
9,72912454
add a comment |
add a comment |
$begingroup$
Glyph of Warding
This assumes the Wizard is the big bad, or at least is on home turf.
Cast glyph of garding at 7th level, storing tenser's transformation, with some trigger that the wizard alone can do, on your castle floor.
Wear plate armor and sit on your throne like the king you are.
When the invaders come in, stomp on the glyph and say "you're toast, interlopers".
This is very niche, as glyph of warding cannot move, but it's one of the options.
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OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
add a comment |
$begingroup$
Glyph of Warding
This assumes the Wizard is the big bad, or at least is on home turf.
Cast glyph of garding at 7th level, storing tenser's transformation, with some trigger that the wizard alone can do, on your castle floor.
Wear plate armor and sit on your throne like the king you are.
When the invaders come in, stomp on the glyph and say "you're toast, interlopers".
This is very niche, as glyph of warding cannot move, but it's one of the options.
$endgroup$
$begingroup$
OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
add a comment |
$begingroup$
Glyph of Warding
This assumes the Wizard is the big bad, or at least is on home turf.
Cast glyph of garding at 7th level, storing tenser's transformation, with some trigger that the wizard alone can do, on your castle floor.
Wear plate armor and sit on your throne like the king you are.
When the invaders come in, stomp on the glyph and say "you're toast, interlopers".
This is very niche, as glyph of warding cannot move, but it's one of the options.
$endgroup$
Glyph of Warding
This assumes the Wizard is the big bad, or at least is on home turf.
Cast glyph of garding at 7th level, storing tenser's transformation, with some trigger that the wizard alone can do, on your castle floor.
Wear plate armor and sit on your throne like the king you are.
When the invaders come in, stomp on the glyph and say "you're toast, interlopers".
This is very niche, as glyph of warding cannot move, but it's one of the options.
answered 2 mins ago
Blake SteelBlake Steel
2,251329
2,251329
$begingroup$
OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
add a comment |
$begingroup$
OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
$begingroup$
OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
$begingroup$
OOoo... this is clever. I like this answer.
$endgroup$
– Grosscol
26 secs ago
add a comment |
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$begingroup$
Since this doesn't actually answer the question, it's worth mentioning here: Mike Mearls says, "It’s there for completeness - no reason to not give it, but spell not balanced assuming you’d throw on plate armor".
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– V2Blast
11 mins ago
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Thanks for this - I wonder why they consider this spell unbalanced if you could easily throw on Plate armor. As it stands, the Wizard is going to get hit over and over again without some sort of supplemental mechanics or magic. It takes a lot of planning to use this spell effectively.
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– Nicbobo
3 mins ago
1
$begingroup$
I don't think Mearls is saying it's unbalanced if you do throw on plate armor, but rather that they did not balance the spell with the assumption that you would do so (i.e. it's theoretically already a balanced spell even without that benefit). I also found a reddit thread that pointed out that the spell doesn't remove the strength requirement of heavy armor, so you might need to have decent strength already...
$endgroup$
– V2Blast
2 mins ago