Why would you use 2 alternate layout buttons instead of 1, when only one can be selected at onceShould a...
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Why would you use 2 alternate layout buttons instead of 1, when only one can be selected at once
Should a toggle button show its current state or the state to which it will change?Alternatives to checkboxes and radio buttons in web-based surveys?Two buttons next to each other in a mobile navbarThree-dimensional matrix of tristate selectionsMobile search screen button layout (Search|Reset)Two different views and a linkCheckbox or Radio, specific use caseUsing input method to indicate the application's modeDropdown/Radio button as an action selection in a grid row?Radio buttons with none selectedWhat is the best way to show my users that buttons in the same line have different functionality?
I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout
See below:
If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?
This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?
gui-design buttons radio-buttons
add a comment |
I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout
See below:
If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?
This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?
gui-design buttons radio-buttons
1
Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?
– user2397282
yesterday
add a comment |
I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout
See below:
If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?
This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?
gui-design buttons radio-buttons
I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout
See below:
If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?
This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?
gui-design buttons radio-buttons
gui-design buttons radio-buttons
edited 8 hours ago
Mike M
9,26611828
9,26611828
asked 2 days ago
user1user1
26836
26836
1
Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?
– user2397282
yesterday
add a comment |
1
Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?
– user2397282
yesterday
1
1
Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?
– user2397282
yesterday
Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?
– user2397282
yesterday
add a comment |
5 Answers
5
active
oldest
votes
There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.
1. Discoverability: Out of sight, out of mind
Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:
His mobile example involves lots more space tradeoffs than the desktop app case you refer to.
While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.
2. Decoding icons can be challenging; more so when only one is visible at a time.
You had two icons which users had to decode. There are no text labels to assist the user.
Now you have one icon. This means you have a memory tax. The user has to remember:
- What the currently visible icon means (without hovering over it)
- What the previously visible icon was (and what it means)
3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?
If you compress the two view controls into one button, you have a couple issues:
Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':
The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!
8
Another problem is control usability when things get sluggish. If there is a control with three segmentsFOO
<-->
BAR
, where eitherFOO
orBAR
is highlighted, someone who wants the control to be in theBAR
state, and who gets no response upon clicking<-->
orBAR
, will be able to clickBAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.
– supercat
yesterday
2
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
5
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.
– auhmaan
yesterday
1
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
add a comment |
Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.
New contributor
3
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
1
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
add a comment |
In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.
Accessibility is the design of products, devices, services, or
environments for people with disabilities. The concept of
accessible design and practice of accessible development ensures both
"direct access" (i.e., unassisted) and "indirect access" meaning
compatibility with a person's assistive technology (e.g, computer screen readers).
Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.
In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.
New contributor
add a comment |
Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.
New contributor
add a comment |
"Recognition over recall" is a good answer here I think.
https://www.nngroup.com/articles/recognition-and-recall/
Recognition vs. Recall
The big difference between recognition and
recall is the amount of cues that can help the memory retrieval;
recall involves fewer cues than recognition.
Answering a question such as Did Herman Melville write Moby Dick?
involves recognition: you simply have to recognize whether the
information provided is correct. If instead I asked you Who wrote Moby
Dick? you would use a process of recall to retrieve the right answer
from your memory.
Recognition is easier than recall because it involves more cues: all
those cues spread activation to related information in memory, raise
the answer’s activation, and make you more likely to pick it. It’s the
reason for which multiple-choice questions are easier than open
questions, where the respondent has to come up with an answer.
2
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
add a comment |
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5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.
1. Discoverability: Out of sight, out of mind
Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:
His mobile example involves lots more space tradeoffs than the desktop app case you refer to.
While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.
2. Decoding icons can be challenging; more so when only one is visible at a time.
You had two icons which users had to decode. There are no text labels to assist the user.
Now you have one icon. This means you have a memory tax. The user has to remember:
- What the currently visible icon means (without hovering over it)
- What the previously visible icon was (and what it means)
3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?
If you compress the two view controls into one button, you have a couple issues:
Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':
The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!
8
Another problem is control usability when things get sluggish. If there is a control with three segmentsFOO
<-->
BAR
, where eitherFOO
orBAR
is highlighted, someone who wants the control to be in theBAR
state, and who gets no response upon clicking<-->
orBAR
, will be able to clickBAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.
– supercat
yesterday
2
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
5
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.
– auhmaan
yesterday
1
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
add a comment |
There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.
1. Discoverability: Out of sight, out of mind
Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:
His mobile example involves lots more space tradeoffs than the desktop app case you refer to.
While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.
2. Decoding icons can be challenging; more so when only one is visible at a time.
You had two icons which users had to decode. There are no text labels to assist the user.
Now you have one icon. This means you have a memory tax. The user has to remember:
- What the currently visible icon means (without hovering over it)
- What the previously visible icon was (and what it means)
3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?
If you compress the two view controls into one button, you have a couple issues:
Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':
The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!
8
Another problem is control usability when things get sluggish. If there is a control with three segmentsFOO
<-->
BAR
, where eitherFOO
orBAR
is highlighted, someone who wants the control to be in theBAR
state, and who gets no response upon clicking<-->
orBAR
, will be able to clickBAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.
– supercat
yesterday
2
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
5
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.
– auhmaan
yesterday
1
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
add a comment |
There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.
1. Discoverability: Out of sight, out of mind
Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:
His mobile example involves lots more space tradeoffs than the desktop app case you refer to.
While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.
2. Decoding icons can be challenging; more so when only one is visible at a time.
You had two icons which users had to decode. There are no text labels to assist the user.
Now you have one icon. This means you have a memory tax. The user has to remember:
- What the currently visible icon means (without hovering over it)
- What the previously visible icon was (and what it means)
3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?
If you compress the two view controls into one button, you have a couple issues:
Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':
The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!
There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.
1. Discoverability: Out of sight, out of mind
Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:
His mobile example involves lots more space tradeoffs than the desktop app case you refer to.
While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.
2. Decoding icons can be challenging; more so when only one is visible at a time.
You had two icons which users had to decode. There are no text labels to assist the user.
Now you have one icon. This means you have a memory tax. The user has to remember:
- What the currently visible icon means (without hovering over it)
- What the previously visible icon was (and what it means)
3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?
If you compress the two view controls into one button, you have a couple issues:
Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':
The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!
edited yesterday
answered yesterday
Mike MMike M
9,26611828
9,26611828
8
Another problem is control usability when things get sluggish. If there is a control with three segmentsFOO
<-->
BAR
, where eitherFOO
orBAR
is highlighted, someone who wants the control to be in theBAR
state, and who gets no response upon clicking<-->
orBAR
, will be able to clickBAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.
– supercat
yesterday
2
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
5
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.
– auhmaan
yesterday
1
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
add a comment |
8
Another problem is control usability when things get sluggish. If there is a control with three segmentsFOO
<-->
BAR
, where eitherFOO
orBAR
is highlighted, someone who wants the control to be in theBAR
state, and who gets no response upon clicking<-->
orBAR
, will be able to clickBAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.
– supercat
yesterday
2
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
5
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.
– auhmaan
yesterday
1
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
8
8
Another problem is control usability when things get sluggish. If there is a control with three segments
FOO
<-->
BAR
, where either FOO
or BAR
is highlighted, someone who wants the control to be in the BAR
state, and who gets no response upon clicking <-->
or BAR
, will be able to click BAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.– supercat
yesterday
Another problem is control usability when things get sluggish. If there is a control with three segments
FOO
<-->
BAR
, where either FOO
or BAR
is highlighted, someone who wants the control to be in the BAR
state, and who gets no response upon clicking <-->
or BAR
, will be able to click BAR
again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.– supercat
yesterday
2
2
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
For some of the difficulties of the flip-flop see this related question about flip flop buttons.
– Wes Toleman
yesterday
5
5
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.– auhmaan
yesterday
3. Confusion over which state the toggle (or stateful button) represents.
For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.– auhmaan
yesterday
1
1
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
@auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.
– mbrig
16 hours ago
add a comment |
Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.
New contributor
3
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
1
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
add a comment |
Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.
New contributor
3
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
1
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
add a comment |
Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.
New contributor
Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.
New contributor
New contributor
answered 2 days ago
SThorSThor
1138
1138
New contributor
New contributor
3
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
1
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
add a comment |
3
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
1
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
3
3
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.
– eckes
yesterday
1
1
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
@eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.
– allo
yesterday
add a comment |
In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.
Accessibility is the design of products, devices, services, or
environments for people with disabilities. The concept of
accessible design and practice of accessible development ensures both
"direct access" (i.e., unassisted) and "indirect access" meaning
compatibility with a person's assistive technology (e.g, computer screen readers).
Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.
In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.
New contributor
add a comment |
In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.
Accessibility is the design of products, devices, services, or
environments for people with disabilities. The concept of
accessible design and practice of accessible development ensures both
"direct access" (i.e., unassisted) and "indirect access" meaning
compatibility with a person's assistive technology (e.g, computer screen readers).
Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.
In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.
New contributor
add a comment |
In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.
Accessibility is the design of products, devices, services, or
environments for people with disabilities. The concept of
accessible design and practice of accessible development ensures both
"direct access" (i.e., unassisted) and "indirect access" meaning
compatibility with a person's assistive technology (e.g, computer screen readers).
Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.
In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.
New contributor
In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.
Accessibility is the design of products, devices, services, or
environments for people with disabilities. The concept of
accessible design and practice of accessible development ensures both
"direct access" (i.e., unassisted) and "indirect access" meaning
compatibility with a person's assistive technology (e.g, computer screen readers).
Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.
In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.
New contributor
New contributor
answered yesterday
CzarMattCzarMatt
1511
1511
New contributor
New contributor
add a comment |
add a comment |
Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.
New contributor
add a comment |
Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.
New contributor
add a comment |
Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.
New contributor
Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.
New contributor
New contributor
answered 21 hours ago
MacpetersMacpeters
513
513
New contributor
New contributor
add a comment |
add a comment |
"Recognition over recall" is a good answer here I think.
https://www.nngroup.com/articles/recognition-and-recall/
Recognition vs. Recall
The big difference between recognition and
recall is the amount of cues that can help the memory retrieval;
recall involves fewer cues than recognition.
Answering a question such as Did Herman Melville write Moby Dick?
involves recognition: you simply have to recognize whether the
information provided is correct. If instead I asked you Who wrote Moby
Dick? you would use a process of recall to retrieve the right answer
from your memory.
Recognition is easier than recall because it involves more cues: all
those cues spread activation to related information in memory, raise
the answer’s activation, and make you more likely to pick it. It’s the
reason for which multiple-choice questions are easier than open
questions, where the respondent has to come up with an answer.
2
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
add a comment |
"Recognition over recall" is a good answer here I think.
https://www.nngroup.com/articles/recognition-and-recall/
Recognition vs. Recall
The big difference between recognition and
recall is the amount of cues that can help the memory retrieval;
recall involves fewer cues than recognition.
Answering a question such as Did Herman Melville write Moby Dick?
involves recognition: you simply have to recognize whether the
information provided is correct. If instead I asked you Who wrote Moby
Dick? you would use a process of recall to retrieve the right answer
from your memory.
Recognition is easier than recall because it involves more cues: all
those cues spread activation to related information in memory, raise
the answer’s activation, and make you more likely to pick it. It’s the
reason for which multiple-choice questions are easier than open
questions, where the respondent has to come up with an answer.
2
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
add a comment |
"Recognition over recall" is a good answer here I think.
https://www.nngroup.com/articles/recognition-and-recall/
Recognition vs. Recall
The big difference between recognition and
recall is the amount of cues that can help the memory retrieval;
recall involves fewer cues than recognition.
Answering a question such as Did Herman Melville write Moby Dick?
involves recognition: you simply have to recognize whether the
information provided is correct. If instead I asked you Who wrote Moby
Dick? you would use a process of recall to retrieve the right answer
from your memory.
Recognition is easier than recall because it involves more cues: all
those cues spread activation to related information in memory, raise
the answer’s activation, and make you more likely to pick it. It’s the
reason for which multiple-choice questions are easier than open
questions, where the respondent has to come up with an answer.
"Recognition over recall" is a good answer here I think.
https://www.nngroup.com/articles/recognition-and-recall/
Recognition vs. Recall
The big difference between recognition and
recall is the amount of cues that can help the memory retrieval;
recall involves fewer cues than recognition.
Answering a question such as Did Herman Melville write Moby Dick?
involves recognition: you simply have to recognize whether the
information provided is correct. If instead I asked you Who wrote Moby
Dick? you would use a process of recall to retrieve the right answer
from your memory.
Recognition is easier than recall because it involves more cues: all
those cues spread activation to related information in memory, raise
the answer’s activation, and make you more likely to pick it. It’s the
reason for which multiple-choice questions are easier than open
questions, where the respondent has to come up with an answer.
edited yesterday
Mayo
5,39352433
5,39352433
answered 2 days ago
xulxul
1,287511
1,287511
2
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
add a comment |
2
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
2
2
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?
– maxathousand
yesterday
add a comment |
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Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?
– user2397282
yesterday