Why would you use 2 alternate layout buttons instead of 1, when only one can be selected at onceShould a...

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Why would you use 2 alternate layout buttons instead of 1, when only one can be selected at once


Should a toggle button show its current state or the state to which it will change?Alternatives to checkboxes and radio buttons in web-based surveys?Two buttons next to each other in a mobile navbarThree-dimensional matrix of tristate selectionsMobile search screen button layout (Search|Reset)Two different views and a linkCheckbox or Radio, specific use caseUsing input method to indicate the application's modeDropdown/Radio button as an action selection in a grid row?Radio buttons with none selectedWhat is the best way to show my users that buttons in the same line have different functionality?













33















I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout



See below:



enter image description here



If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?



This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?










share|improve this question




















  • 1





    Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?

    – user2397282
    yesterday
















33















I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout



See below:



enter image description here



If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?



This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?










share|improve this question




















  • 1





    Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?

    – user2397282
    yesterday














33












33








33


5






I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout



See below:



enter image description here



If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?



This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?










share|improve this question
















I was looking at the Spotify desktop app and noticed they use two buttons for displaying an artists albums in either a Grid layout or a List layout



See below:



enter image description here



If only one layout can be selected at once why would you use two separate buttons over using just 1 button that alternates between layouts?



This is for the desktop application but in the interest of unifying experience between both desktop and mobile would it not be better to use 1 button?







gui-design buttons radio-buttons






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 8 hours ago









Mike M

9,26611828




9,26611828










asked 2 days ago









user1user1

26836




26836








  • 1





    Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?

    – user2397282
    yesterday














  • 1





    Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?

    – user2397282
    yesterday








1




1





Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?

– user2397282
yesterday





Imagine you're on Google and you click 'Images' - would you expect the button for 'Images' to disappear? Or would that confuse you?

– user2397282
yesterday










5 Answers
5






active

oldest

votes


















64














There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.



1. Discoverability: Out of sight, out of mind



Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:



His mobile example involves lots more space tradeoffs than the desktop app case you refer to.




While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.




2. Decoding icons can be challenging; more so when only one is visible at a time.



You had two icons which users had to decode. There are no text labels to assist the user.



Now you have one icon. This means you have a memory tax. The user has to remember:




  • What the currently visible icon means (without hovering over it)

  • What the previously visible icon was (and what it means)


3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?



If you compress the two view controls into one button, you have a couple issues:



enter image description here



Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':




The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!







share|improve this answer





















  • 8





    Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

    – supercat
    yesterday






  • 2





    For some of the difficulties of the flip-flop see this related question about flip flop buttons.

    – Wes Toleman
    yesterday






  • 5





    3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

    – auhmaan
    yesterday






  • 1





    @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

    – mbrig
    16 hours ago



















9














Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.






share|improve this answer








New contributor




SThor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 3





    I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

    – eckes
    yesterday






  • 1





    @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

    – allo
    yesterday



















5














In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.




Accessibility is the design of products, devices, services, or
environments for people with disabilities. The concept of
accessible design and practice of accessible development ensures both
"direct access" (i.e., unassisted) and "indirect access" meaning
compatibility with a person's assistive technology (e.g, computer screen readers).




Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.



In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.






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    5














    Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.






    share|improve this answer








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    Macpeters is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      4














      "Recognition over recall" is a good answer here I think.
      https://www.nngroup.com/articles/recognition-and-recall/




      Recognition vs. Recall



      The big difference between recognition and
      recall is the amount of cues that can help the memory retrieval;
      recall involves fewer cues than recognition.



      Answering a question such as Did Herman Melville write Moby Dick?
      involves recognition: you simply have to recognize whether the
      information provided is correct. If instead I asked you Who wrote Moby
      Dick? you would use a process of recall to retrieve the right answer
      from your memory.



      Recognition is easier than recall because it involves more cues: all
      those cues spread activation to related information in memory, raise
      the answer’s activation, and make you more likely to pick it. It’s the
      reason for which multiple-choice questions are easier than open
      questions, where the respondent has to come up with an answer.







      share|improve this answer





















      • 2





        That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

        – maxathousand
        yesterday











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      5 Answers
      5






      active

      oldest

      votes








      5 Answers
      5






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      64














      There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.



      1. Discoverability: Out of sight, out of mind



      Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:



      His mobile example involves lots more space tradeoffs than the desktop app case you refer to.




      While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.




      2. Decoding icons can be challenging; more so when only one is visible at a time.



      You had two icons which users had to decode. There are no text labels to assist the user.



      Now you have one icon. This means you have a memory tax. The user has to remember:




      • What the currently visible icon means (without hovering over it)

      • What the previously visible icon was (and what it means)


      3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?



      If you compress the two view controls into one button, you have a couple issues:



      enter image description here



      Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':




      The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!







      share|improve this answer





















      • 8





        Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

        – supercat
        yesterday






      • 2





        For some of the difficulties of the flip-flop see this related question about flip flop buttons.

        – Wes Toleman
        yesterday






      • 5





        3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

        – auhmaan
        yesterday






      • 1





        @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

        – mbrig
        16 hours ago
















      64














      There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.



      1. Discoverability: Out of sight, out of mind



      Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:



      His mobile example involves lots more space tradeoffs than the desktop app case you refer to.




      While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.




      2. Decoding icons can be challenging; more so when only one is visible at a time.



      You had two icons which users had to decode. There are no text labels to assist the user.



      Now you have one icon. This means you have a memory tax. The user has to remember:




      • What the currently visible icon means (without hovering over it)

      • What the previously visible icon was (and what it means)


      3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?



      If you compress the two view controls into one button, you have a couple issues:



      enter image description here



      Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':




      The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!







      share|improve this answer





















      • 8





        Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

        – supercat
        yesterday






      • 2





        For some of the difficulties of the flip-flop see this related question about flip flop buttons.

        – Wes Toleman
        yesterday






      • 5





        3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

        – auhmaan
        yesterday






      • 1





        @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

        – mbrig
        16 hours ago














      64












      64








      64







      There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.



      1. Discoverability: Out of sight, out of mind



      Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:



      His mobile example involves lots more space tradeoffs than the desktop app case you refer to.




      While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.




      2. Decoding icons can be challenging; more so when only one is visible at a time.



      You had two icons which users had to decode. There are no text labels to assist the user.



      Now you have one icon. This means you have a memory tax. The user has to remember:




      • What the currently visible icon means (without hovering over it)

      • What the previously visible icon was (and what it means)


      3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?



      If you compress the two view controls into one button, you have a couple issues:



      enter image description here



      Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':




      The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!







      share|improve this answer















      There are a few cautions: 1. Feature discoverability, 2. Icon interpretation in the absence of labels, and 3. Confusion over which state the toggle (or stateful button) represents.



      1. Discoverability: Out of sight, out of mind



      Lukew, in 'Obvious always wins', cites loss of engagement when vying for menu space:



      His mobile example involves lots more space tradeoffs than the desktop app case you refer to.




      While the toggle menu looked “cleaner”, engagement plummeted following the change. The root cause? People were no longer moving between the major sections of the app as they were now hidden behind the toggle menu.




      2. Decoding icons can be challenging; more so when only one is visible at a time.



      You had two icons which users had to decode. There are no text labels to assist the user.



      Now you have one icon. This means you have a memory tax. The user has to remember:




      • What the currently visible icon means (without hovering over it)

      • What the previously visible icon was (and what it means)


      3. Does this icon represent the current view (the state) or the one I wish to change by selecting it (the intent)?



      If you compress the two view controls into one button, you have a couple issues:



      enter image description here



      Alan Cooper discusses this further in About Face, which he refers to as 'flip flop buttons':




      The problem with flip-flop controls is that they fail to fulfill the second duty of every control - to inform the user of their current state. If the button says ON when the state is off, it is unclear what the setting is. If it is OFF when the state is off, however, where is the ON button? Don’t use them. Not on buttons and no on menus!








      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited yesterday

























      answered yesterday









      Mike MMike M

      9,26611828




      9,26611828








      • 8





        Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

        – supercat
        yesterday






      • 2





        For some of the difficulties of the flip-flop see this related question about flip flop buttons.

        – Wes Toleman
        yesterday






      • 5





        3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

        – auhmaan
        yesterday






      • 1





        @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

        – mbrig
        16 hours ago














      • 8





        Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

        – supercat
        yesterday






      • 2





        For some of the difficulties of the flip-flop see this related question about flip flop buttons.

        – Wes Toleman
        yesterday






      • 5





        3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

        – auhmaan
        yesterday






      • 1





        @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

        – mbrig
        16 hours ago








      8




      8





      Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

      – supercat
      yesterday





      Another problem is control usability when things get sluggish. If there is a control with three segments FOO <--> BAR, where either FOO or BAR is highlighted, someone who wants the control to be in the BAR state, and who gets no response upon clicking <--> or BAR, will be able to click BAR again without having to worry about whether the first click got dropped, or whether both clicks might eventually register. Slugish toggle controls are really annoying.

      – supercat
      yesterday




      2




      2





      For some of the difficulties of the flip-flop see this related question about flip flop buttons.

      – Wes Toleman
      yesterday





      For some of the difficulties of the flip-flop see this related question about flip flop buttons.

      – Wes Toleman
      yesterday




      5




      5





      3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

      – auhmaan
      yesterday





      3. Confusion over which state the toggle (or stateful button) represents. For me this is something that happens quite frequently. I never know ( mostly because this behaviour is not equal everywhere ) what the option means, if it's the current state or the next state. And depending where it's used, even the 2 button can be confusing if the color scheme isn't good enough to distinguish between selected and not selected.

      – auhmaan
      yesterday




      1




      1





      @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

      – mbrig
      16 hours ago





      @auhmaan I've made some unfortunate (nothing permanent...) mistakes with lab equipment due to similar confusion with physical buttons. Switches over buttons any day, for me.

      – mbrig
      16 hours ago













      9














      Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.






      share|improve this answer








      New contributor




      SThor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.
















      • 3





        I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

        – eckes
        yesterday






      • 1





        @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

        – allo
        yesterday
















      9














      Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.






      share|improve this answer








      New contributor




      SThor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.
















      • 3





        I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

        – eckes
        yesterday






      • 1





        @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

        – allo
        yesterday














      9












      9








      9







      Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.






      share|improve this answer








      New contributor




      SThor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      Mainly to help with discoverability. It clearly shows that an option exists, what the option is, and what option is active at the moment.







      share|improve this answer








      New contributor




      SThor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this answer



      share|improve this answer






      New contributor




      SThor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      answered 2 days ago









      SThorSThor

      1138




      1138




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      • 3





        I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

        – eckes
        yesterday






      • 1





        @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

        – allo
        yesterday














      • 3





        I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

        – eckes
        yesterday






      • 1





        @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

        – allo
        yesterday








      3




      3





      I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

      – eckes
      yesterday





      I would argue that the color code in this case does not necessarily show it clearly, but yes as the other answers have shown there are a few helpful properties to this kind of controls.

      – eckes
      yesterday




      1




      1





      @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

      – allo
      yesterday





      @eckes Yes, the example in the screenshot could still be improved. But it is already better than the proposed alternative of having only one button.

      – allo
      yesterday











      5














      In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.




      Accessibility is the design of products, devices, services, or
      environments for people with disabilities. The concept of
      accessible design and practice of accessible development ensures both
      "direct access" (i.e., unassisted) and "indirect access" meaning
      compatibility with a person's assistive technology (e.g, computer screen readers).




      Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.



      In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.






      share|improve this answer








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        5














        In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.




        Accessibility is the design of products, devices, services, or
        environments for people with disabilities. The concept of
        accessible design and practice of accessible development ensures both
        "direct access" (i.e., unassisted) and "indirect access" meaning
        compatibility with a person's assistive technology (e.g, computer screen readers).




        Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.



        In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.






        share|improve this answer








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          5












          5








          5







          In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.




          Accessibility is the design of products, devices, services, or
          environments for people with disabilities. The concept of
          accessible design and practice of accessible development ensures both
          "direct access" (i.e., unassisted) and "indirect access" meaning
          compatibility with a person's assistive technology (e.g, computer screen readers).




          Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.



          In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.






          share|improve this answer








          New contributor




          CzarMatt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.










          In addition to discoverability, I think an important point of UX is designing with Accessibility in mind.




          Accessibility is the design of products, devices, services, or
          environments for people with disabilities. The concept of
          accessible design and practice of accessible development ensures both
          "direct access" (i.e., unassisted) and "indirect access" meaning
          compatibility with a person's assistive technology (e.g, computer screen readers).




          Often times, screen readers and other assistant tools function against alt-text, hover text, or some other UI metadata. Providing two distinct buttons is a more straightforward approach when taking this concept into design consideration.



          In my experience, designing simply casts the largest net in terms of balancing all things discoverable and accessible.







          share|improve this answer








          New contributor




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          share|improve this answer



          share|improve this answer






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          answered yesterday









          CzarMattCzarMatt

          1511




          1511




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              5














              Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.






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                5














                Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.






                share|improve this answer








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                  5












                  5








                  5







                  Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.






                  share|improve this answer








                  New contributor




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                  Along with the other answers, I would add that the list view button, on its own, looks like a hamburger menu to me, because the small size prevents me from noticing the little bullet dots next to the lines. The grid view button adds context, which makes the purpose of the list button more clear.







                  share|improve this answer








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                  share|improve this answer






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                  answered 21 hours ago









                  MacpetersMacpeters

                  513




                  513




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                      4














                      "Recognition over recall" is a good answer here I think.
                      https://www.nngroup.com/articles/recognition-and-recall/




                      Recognition vs. Recall



                      The big difference between recognition and
                      recall is the amount of cues that can help the memory retrieval;
                      recall involves fewer cues than recognition.



                      Answering a question such as Did Herman Melville write Moby Dick?
                      involves recognition: you simply have to recognize whether the
                      information provided is correct. If instead I asked you Who wrote Moby
                      Dick? you would use a process of recall to retrieve the right answer
                      from your memory.



                      Recognition is easier than recall because it involves more cues: all
                      those cues spread activation to related information in memory, raise
                      the answer’s activation, and make you more likely to pick it. It’s the
                      reason for which multiple-choice questions are easier than open
                      questions, where the respondent has to come up with an answer.







                      share|improve this answer





















                      • 2





                        That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

                        – maxathousand
                        yesterday
















                      4














                      "Recognition over recall" is a good answer here I think.
                      https://www.nngroup.com/articles/recognition-and-recall/




                      Recognition vs. Recall



                      The big difference between recognition and
                      recall is the amount of cues that can help the memory retrieval;
                      recall involves fewer cues than recognition.



                      Answering a question such as Did Herman Melville write Moby Dick?
                      involves recognition: you simply have to recognize whether the
                      information provided is correct. If instead I asked you Who wrote Moby
                      Dick? you would use a process of recall to retrieve the right answer
                      from your memory.



                      Recognition is easier than recall because it involves more cues: all
                      those cues spread activation to related information in memory, raise
                      the answer’s activation, and make you more likely to pick it. It’s the
                      reason for which multiple-choice questions are easier than open
                      questions, where the respondent has to come up with an answer.







                      share|improve this answer





















                      • 2





                        That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

                        – maxathousand
                        yesterday














                      4












                      4








                      4







                      "Recognition over recall" is a good answer here I think.
                      https://www.nngroup.com/articles/recognition-and-recall/




                      Recognition vs. Recall



                      The big difference between recognition and
                      recall is the amount of cues that can help the memory retrieval;
                      recall involves fewer cues than recognition.



                      Answering a question such as Did Herman Melville write Moby Dick?
                      involves recognition: you simply have to recognize whether the
                      information provided is correct. If instead I asked you Who wrote Moby
                      Dick? you would use a process of recall to retrieve the right answer
                      from your memory.



                      Recognition is easier than recall because it involves more cues: all
                      those cues spread activation to related information in memory, raise
                      the answer’s activation, and make you more likely to pick it. It’s the
                      reason for which multiple-choice questions are easier than open
                      questions, where the respondent has to come up with an answer.







                      share|improve this answer















                      "Recognition over recall" is a good answer here I think.
                      https://www.nngroup.com/articles/recognition-and-recall/




                      Recognition vs. Recall



                      The big difference between recognition and
                      recall is the amount of cues that can help the memory retrieval;
                      recall involves fewer cues than recognition.



                      Answering a question such as Did Herman Melville write Moby Dick?
                      involves recognition: you simply have to recognize whether the
                      information provided is correct. If instead I asked you Who wrote Moby
                      Dick? you would use a process of recall to retrieve the right answer
                      from your memory.



                      Recognition is easier than recall because it involves more cues: all
                      those cues spread activation to related information in memory, raise
                      the answer’s activation, and make you more likely to pick it. It’s the
                      reason for which multiple-choice questions are easier than open
                      questions, where the respondent has to come up with an answer.








                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited yesterday









                      Mayo

                      5,39352433




                      5,39352433










                      answered 2 days ago









                      xulxul

                      1,287511




                      1,287511








                      • 2





                        That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

                        – maxathousand
                        yesterday














                      • 2





                        That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

                        – maxathousand
                        yesterday








                      2




                      2





                      That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

                      – maxathousand
                      yesterday





                      That source may contain valuable information, but this link might change in the future. Would you be able to summarize some of the main points, and/or highlight some relevant sections to capture some of the information from the article?

                      – maxathousand
                      yesterday


















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