Players preemptively rolling, even though their rolls are useless or are checking the wrong skillsHow can I...

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Players preemptively rolling, even though their rolls are useless or are checking the wrong skills


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Part of this answer made me think about my own situation:




It's entirely possible that the ranger is the only one that has a chance at succeeding at the check and thus it would be inappropriate to ask other players to roll.




I think I have a problem in my DnD group. We're fairly new players - the DM and 1 party member having played a lot before, but the other 2 of us have never played at all.



The first few sessions went great, with the DM guiding us through our first battle, helping us figure out abilities, and doing various checks (spell saves, strength checks, etc.). We all pretty much had it figured out at that point. But then we did our first dungeon.



Immediately upon entering, the seasoned member decided to "take the lead" and start rolling perception checks (without any prompting), even though their character is an extremely low WIS barbarian. They fail practically every check because of their modifier, but they are always the one to start the roll. This continued further, including during conversations with NPCs and investigating piles of bones, etc. The DM would say "in this room you see a pile of bloody skulls, but you don't know what they're for." The barbarian would then immediately say "I'll roll investigation and look through the pile of skulls for clues".



This "preemptive rolling" has now become a habit of the new player to the group (the one that is not me), wherein they say "I'll roll strength to see if I can jump over this gap", when in actuality if they had said what they wanted to do (normal RP) and waited for the DM, they would know they need to roll acrobatics.



It's an issue of presumptuous/preemptive rolling, and our group becoming stuck on the mechanics of dice rolls and skill checks rather than role-playing and finding out if they succeed or fail.



Even if players know what they should roll to do a certain action, isn't the DM supposed to be the one prompting it? If this really is problematic behavior (personally I think it is), how can I go about changing it if 2 of the 3 members of the actual party are doing it?










share|improve this question









$endgroup$








  • 1




    $begingroup$
    Does the DM also find issue with this behavior?
    $endgroup$
    – Blake Steel
    33 mins ago






  • 1




    $begingroup$
    @BlakeSteel Great question, haven't asked them, but it might be important to know that the DM and the barbarian just started dating. Sooo.... I could send the DM a private message to ask. Judging by their reaction when it does happen, it seems like a "oh no they're at it again with their rolls, best tell them they chose the wrong skill". It doesn't seem to a problem yet, more of a minor annoyance. But it does break the role-playing aspect of the game when too much of the focus is on the dice and skill checks. It seems very out-of-character for a barbarian to preemptively check for traps.
    $endgroup$
    – Chris Cirefice
    32 mins ago


















4












$begingroup$


Part of this answer made me think about my own situation:




It's entirely possible that the ranger is the only one that has a chance at succeeding at the check and thus it would be inappropriate to ask other players to roll.




I think I have a problem in my DnD group. We're fairly new players - the DM and 1 party member having played a lot before, but the other 2 of us have never played at all.



The first few sessions went great, with the DM guiding us through our first battle, helping us figure out abilities, and doing various checks (spell saves, strength checks, etc.). We all pretty much had it figured out at that point. But then we did our first dungeon.



Immediately upon entering, the seasoned member decided to "take the lead" and start rolling perception checks (without any prompting), even though their character is an extremely low WIS barbarian. They fail practically every check because of their modifier, but they are always the one to start the roll. This continued further, including during conversations with NPCs and investigating piles of bones, etc. The DM would say "in this room you see a pile of bloody skulls, but you don't know what they're for." The barbarian would then immediately say "I'll roll investigation and look through the pile of skulls for clues".



This "preemptive rolling" has now become a habit of the new player to the group (the one that is not me), wherein they say "I'll roll strength to see if I can jump over this gap", when in actuality if they had said what they wanted to do (normal RP) and waited for the DM, they would know they need to roll acrobatics.



It's an issue of presumptuous/preemptive rolling, and our group becoming stuck on the mechanics of dice rolls and skill checks rather than role-playing and finding out if they succeed or fail.



Even if players know what they should roll to do a certain action, isn't the DM supposed to be the one prompting it? If this really is problematic behavior (personally I think it is), how can I go about changing it if 2 of the 3 members of the actual party are doing it?










share|improve this question









$endgroup$








  • 1




    $begingroup$
    Does the DM also find issue with this behavior?
    $endgroup$
    – Blake Steel
    33 mins ago






  • 1




    $begingroup$
    @BlakeSteel Great question, haven't asked them, but it might be important to know that the DM and the barbarian just started dating. Sooo.... I could send the DM a private message to ask. Judging by their reaction when it does happen, it seems like a "oh no they're at it again with their rolls, best tell them they chose the wrong skill". It doesn't seem to a problem yet, more of a minor annoyance. But it does break the role-playing aspect of the game when too much of the focus is on the dice and skill checks. It seems very out-of-character for a barbarian to preemptively check for traps.
    $endgroup$
    – Chris Cirefice
    32 mins ago
















4












4








4





$begingroup$


Part of this answer made me think about my own situation:




It's entirely possible that the ranger is the only one that has a chance at succeeding at the check and thus it would be inappropriate to ask other players to roll.




I think I have a problem in my DnD group. We're fairly new players - the DM and 1 party member having played a lot before, but the other 2 of us have never played at all.



The first few sessions went great, with the DM guiding us through our first battle, helping us figure out abilities, and doing various checks (spell saves, strength checks, etc.). We all pretty much had it figured out at that point. But then we did our first dungeon.



Immediately upon entering, the seasoned member decided to "take the lead" and start rolling perception checks (without any prompting), even though their character is an extremely low WIS barbarian. They fail practically every check because of their modifier, but they are always the one to start the roll. This continued further, including during conversations with NPCs and investigating piles of bones, etc. The DM would say "in this room you see a pile of bloody skulls, but you don't know what they're for." The barbarian would then immediately say "I'll roll investigation and look through the pile of skulls for clues".



This "preemptive rolling" has now become a habit of the new player to the group (the one that is not me), wherein they say "I'll roll strength to see if I can jump over this gap", when in actuality if they had said what they wanted to do (normal RP) and waited for the DM, they would know they need to roll acrobatics.



It's an issue of presumptuous/preemptive rolling, and our group becoming stuck on the mechanics of dice rolls and skill checks rather than role-playing and finding out if they succeed or fail.



Even if players know what they should roll to do a certain action, isn't the DM supposed to be the one prompting it? If this really is problematic behavior (personally I think it is), how can I go about changing it if 2 of the 3 members of the actual party are doing it?










share|improve this question









$endgroup$




Part of this answer made me think about my own situation:




It's entirely possible that the ranger is the only one that has a chance at succeeding at the check and thus it would be inappropriate to ask other players to roll.




I think I have a problem in my DnD group. We're fairly new players - the DM and 1 party member having played a lot before, but the other 2 of us have never played at all.



The first few sessions went great, with the DM guiding us through our first battle, helping us figure out abilities, and doing various checks (spell saves, strength checks, etc.). We all pretty much had it figured out at that point. But then we did our first dungeon.



Immediately upon entering, the seasoned member decided to "take the lead" and start rolling perception checks (without any prompting), even though their character is an extremely low WIS barbarian. They fail practically every check because of their modifier, but they are always the one to start the roll. This continued further, including during conversations with NPCs and investigating piles of bones, etc. The DM would say "in this room you see a pile of bloody skulls, but you don't know what they're for." The barbarian would then immediately say "I'll roll investigation and look through the pile of skulls for clues".



This "preemptive rolling" has now become a habit of the new player to the group (the one that is not me), wherein they say "I'll roll strength to see if I can jump over this gap", when in actuality if they had said what they wanted to do (normal RP) and waited for the DM, they would know they need to roll acrobatics.



It's an issue of presumptuous/preemptive rolling, and our group becoming stuck on the mechanics of dice rolls and skill checks rather than role-playing and finding out if they succeed or fail.



Even if players know what they should roll to do a certain action, isn't the DM supposed to be the one prompting it? If this really is problematic behavior (personally I think it is), how can I go about changing it if 2 of the 3 members of the actual party are doing it?







dnd-5e gm-techniques skills roleplaying ability-scores






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 45 mins ago









Chris CireficeChris Cirefice

39848




39848








  • 1




    $begingroup$
    Does the DM also find issue with this behavior?
    $endgroup$
    – Blake Steel
    33 mins ago






  • 1




    $begingroup$
    @BlakeSteel Great question, haven't asked them, but it might be important to know that the DM and the barbarian just started dating. Sooo.... I could send the DM a private message to ask. Judging by their reaction when it does happen, it seems like a "oh no they're at it again with their rolls, best tell them they chose the wrong skill". It doesn't seem to a problem yet, more of a minor annoyance. But it does break the role-playing aspect of the game when too much of the focus is on the dice and skill checks. It seems very out-of-character for a barbarian to preemptively check for traps.
    $endgroup$
    – Chris Cirefice
    32 mins ago
















  • 1




    $begingroup$
    Does the DM also find issue with this behavior?
    $endgroup$
    – Blake Steel
    33 mins ago






  • 1




    $begingroup$
    @BlakeSteel Great question, haven't asked them, but it might be important to know that the DM and the barbarian just started dating. Sooo.... I could send the DM a private message to ask. Judging by their reaction when it does happen, it seems like a "oh no they're at it again with their rolls, best tell them they chose the wrong skill". It doesn't seem to a problem yet, more of a minor annoyance. But it does break the role-playing aspect of the game when too much of the focus is on the dice and skill checks. It seems very out-of-character for a barbarian to preemptively check for traps.
    $endgroup$
    – Chris Cirefice
    32 mins ago










1




1




$begingroup$
Does the DM also find issue with this behavior?
$endgroup$
– Blake Steel
33 mins ago




$begingroup$
Does the DM also find issue with this behavior?
$endgroup$
– Blake Steel
33 mins ago




1




1




$begingroup$
@BlakeSteel Great question, haven't asked them, but it might be important to know that the DM and the barbarian just started dating. Sooo.... I could send the DM a private message to ask. Judging by their reaction when it does happen, it seems like a "oh no they're at it again with their rolls, best tell them they chose the wrong skill". It doesn't seem to a problem yet, more of a minor annoyance. But it does break the role-playing aspect of the game when too much of the focus is on the dice and skill checks. It seems very out-of-character for a barbarian to preemptively check for traps.
$endgroup$
– Chris Cirefice
32 mins ago






$begingroup$
@BlakeSteel Great question, haven't asked them, but it might be important to know that the DM and the barbarian just started dating. Sooo.... I could send the DM a private message to ask. Judging by their reaction when it does happen, it seems like a "oh no they're at it again with their rolls, best tell them they chose the wrong skill". It doesn't seem to a problem yet, more of a minor annoyance. But it does break the role-playing aspect of the game when too much of the focus is on the dice and skill checks. It seems very out-of-character for a barbarian to preemptively check for traps.
$endgroup$
– Chris Cirefice
32 mins ago












3 Answers
3






active

oldest

votes


















3












$begingroup$

In gaming, nothing "wrong" if the group agrees on it.



Having said that, I would venture to say this approach is somewhat against custom and wouldn't be received well in the average table. If I had a player show up who just started to declare "I roll X" I'd respond, regardless of result, "you fail. I call for rolls at this table." There are many reasons known only to the GM what roll is appropriate, if one is appropriate, if one of those skills is going to bite you the second you start rummaging, etc.



However, if your GM is unwilling or unable to do that, there's very little you can do to affect what the group does short of:



a) spurring a discussion on it with your group, "Hey guys, shouldn't we wait for the GM to tell us what to roll?" (Which you seem oddly reticent to do as you are coming here instead), or



b) leading by example, and declaring what you want to do and explicitly deferring to the DM on "what would you like me to roll?" or "Can I roll Investigate?" to set the tone. I've done this kind of "managing up" to GMs before I thought were being taken advantage of in some way by somewhat ostentatiously insisting on the proper protocol, and often they do tweak to it. "Hey yeah I'm the one who gets to say. Joe, stop rolling till I say!" This does run the risk of them saying "stop asking me, I'm not your mother, just roll something!" if they strongly agree with the other camp here though, so really a) is the most effective strategy, I'd only use b )to reinforce it.






share|improve this answer









$endgroup$





















    1












    $begingroup$

    Every table is a little different. In general any dice rolls done without the DM's say-so are invalid. You declare your action, and the DM might say you just succeed or fail, or might ask for a specific skill roll, and only then do you roll it.



    But, as you're not the DM, you should lay out and let the DM handle it if he thinks it's actually an issue. You say the DM and this player are experienced with the game, and if they've played together a lot, it's entirely possible the player knows how the DM tends to operate and is okay with being corrected if necessary.



    They may not be strictly adhering to the "official" way to run the game, but it isn't really your problem.






    share|improve this answer









    $endgroup$





















      0












      $begingroup$

      It is very important that the DM nip this in the bud. If the players are deciding what and when to roll, they are making themselves arbiters, which will only lead to chaos down the line. You need to be the sole arbiter as DM. I would suggest recommending two things to your DM.



      First, tell the players that any rolls done without prompting from the DM won't be counted. This is not out of malice, but because it is solely the DM's responsibility to decide what abilities are appropriate, if any. That is how the game is designed. After one or two preemptive rolls being nullified, they will figure it out.



      Second, tell the players that by RPing or narratively describing their actions, they run a better chance of succeeding than if they do some kind of generic roll. If they are hooked on the mechanical aspects, explain to them that their solution to a given problem affects the DC, and good RP is rewarded with a (potentially) reduced DC.






      share|improve this answer











      $endgroup$













      • $begingroup$
        The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
        $endgroup$
        – Darth Pseudonym
        27 mins ago












      • $begingroup$
        @DarthPseudonym fixed
        $endgroup$
        – frog
        25 mins ago










      • $begingroup$
        Not really? None of this is advice useful to another player.
        $endgroup$
        – mxyzplk
        22 mins ago










      • $begingroup$
        @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
        $endgroup$
        – frog
        13 mins ago











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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      3












      $begingroup$

      In gaming, nothing "wrong" if the group agrees on it.



      Having said that, I would venture to say this approach is somewhat against custom and wouldn't be received well in the average table. If I had a player show up who just started to declare "I roll X" I'd respond, regardless of result, "you fail. I call for rolls at this table." There are many reasons known only to the GM what roll is appropriate, if one is appropriate, if one of those skills is going to bite you the second you start rummaging, etc.



      However, if your GM is unwilling or unable to do that, there's very little you can do to affect what the group does short of:



      a) spurring a discussion on it with your group, "Hey guys, shouldn't we wait for the GM to tell us what to roll?" (Which you seem oddly reticent to do as you are coming here instead), or



      b) leading by example, and declaring what you want to do and explicitly deferring to the DM on "what would you like me to roll?" or "Can I roll Investigate?" to set the tone. I've done this kind of "managing up" to GMs before I thought were being taken advantage of in some way by somewhat ostentatiously insisting on the proper protocol, and often they do tweak to it. "Hey yeah I'm the one who gets to say. Joe, stop rolling till I say!" This does run the risk of them saying "stop asking me, I'm not your mother, just roll something!" if they strongly agree with the other camp here though, so really a) is the most effective strategy, I'd only use b )to reinforce it.






      share|improve this answer









      $endgroup$


















        3












        $begingroup$

        In gaming, nothing "wrong" if the group agrees on it.



        Having said that, I would venture to say this approach is somewhat against custom and wouldn't be received well in the average table. If I had a player show up who just started to declare "I roll X" I'd respond, regardless of result, "you fail. I call for rolls at this table." There are many reasons known only to the GM what roll is appropriate, if one is appropriate, if one of those skills is going to bite you the second you start rummaging, etc.



        However, if your GM is unwilling or unable to do that, there's very little you can do to affect what the group does short of:



        a) spurring a discussion on it with your group, "Hey guys, shouldn't we wait for the GM to tell us what to roll?" (Which you seem oddly reticent to do as you are coming here instead), or



        b) leading by example, and declaring what you want to do and explicitly deferring to the DM on "what would you like me to roll?" or "Can I roll Investigate?" to set the tone. I've done this kind of "managing up" to GMs before I thought were being taken advantage of in some way by somewhat ostentatiously insisting on the proper protocol, and often they do tweak to it. "Hey yeah I'm the one who gets to say. Joe, stop rolling till I say!" This does run the risk of them saying "stop asking me, I'm not your mother, just roll something!" if they strongly agree with the other camp here though, so really a) is the most effective strategy, I'd only use b )to reinforce it.






        share|improve this answer









        $endgroup$
















          3












          3








          3





          $begingroup$

          In gaming, nothing "wrong" if the group agrees on it.



          Having said that, I would venture to say this approach is somewhat against custom and wouldn't be received well in the average table. If I had a player show up who just started to declare "I roll X" I'd respond, regardless of result, "you fail. I call for rolls at this table." There are many reasons known only to the GM what roll is appropriate, if one is appropriate, if one of those skills is going to bite you the second you start rummaging, etc.



          However, if your GM is unwilling or unable to do that, there's very little you can do to affect what the group does short of:



          a) spurring a discussion on it with your group, "Hey guys, shouldn't we wait for the GM to tell us what to roll?" (Which you seem oddly reticent to do as you are coming here instead), or



          b) leading by example, and declaring what you want to do and explicitly deferring to the DM on "what would you like me to roll?" or "Can I roll Investigate?" to set the tone. I've done this kind of "managing up" to GMs before I thought were being taken advantage of in some way by somewhat ostentatiously insisting on the proper protocol, and often they do tweak to it. "Hey yeah I'm the one who gets to say. Joe, stop rolling till I say!" This does run the risk of them saying "stop asking me, I'm not your mother, just roll something!" if they strongly agree with the other camp here though, so really a) is the most effective strategy, I'd only use b )to reinforce it.






          share|improve this answer









          $endgroup$



          In gaming, nothing "wrong" if the group agrees on it.



          Having said that, I would venture to say this approach is somewhat against custom and wouldn't be received well in the average table. If I had a player show up who just started to declare "I roll X" I'd respond, regardless of result, "you fail. I call for rolls at this table." There are many reasons known only to the GM what roll is appropriate, if one is appropriate, if one of those skills is going to bite you the second you start rummaging, etc.



          However, if your GM is unwilling or unable to do that, there's very little you can do to affect what the group does short of:



          a) spurring a discussion on it with your group, "Hey guys, shouldn't we wait for the GM to tell us what to roll?" (Which you seem oddly reticent to do as you are coming here instead), or



          b) leading by example, and declaring what you want to do and explicitly deferring to the DM on "what would you like me to roll?" or "Can I roll Investigate?" to set the tone. I've done this kind of "managing up" to GMs before I thought were being taken advantage of in some way by somewhat ostentatiously insisting on the proper protocol, and often they do tweak to it. "Hey yeah I'm the one who gets to say. Joe, stop rolling till I say!" This does run the risk of them saying "stop asking me, I'm not your mother, just roll something!" if they strongly agree with the other camp here though, so really a) is the most effective strategy, I'd only use b )to reinforce it.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 25 mins ago









          mxyzplkmxyzplk

          152k23373605




          152k23373605

























              1












              $begingroup$

              Every table is a little different. In general any dice rolls done without the DM's say-so are invalid. You declare your action, and the DM might say you just succeed or fail, or might ask for a specific skill roll, and only then do you roll it.



              But, as you're not the DM, you should lay out and let the DM handle it if he thinks it's actually an issue. You say the DM and this player are experienced with the game, and if they've played together a lot, it's entirely possible the player knows how the DM tends to operate and is okay with being corrected if necessary.



              They may not be strictly adhering to the "official" way to run the game, but it isn't really your problem.






              share|improve this answer









              $endgroup$


















                1












                $begingroup$

                Every table is a little different. In general any dice rolls done without the DM's say-so are invalid. You declare your action, and the DM might say you just succeed or fail, or might ask for a specific skill roll, and only then do you roll it.



                But, as you're not the DM, you should lay out and let the DM handle it if he thinks it's actually an issue. You say the DM and this player are experienced with the game, and if they've played together a lot, it's entirely possible the player knows how the DM tends to operate and is okay with being corrected if necessary.



                They may not be strictly adhering to the "official" way to run the game, but it isn't really your problem.






                share|improve this answer









                $endgroup$
















                  1












                  1








                  1





                  $begingroup$

                  Every table is a little different. In general any dice rolls done without the DM's say-so are invalid. You declare your action, and the DM might say you just succeed or fail, or might ask for a specific skill roll, and only then do you roll it.



                  But, as you're not the DM, you should lay out and let the DM handle it if he thinks it's actually an issue. You say the DM and this player are experienced with the game, and if they've played together a lot, it's entirely possible the player knows how the DM tends to operate and is okay with being corrected if necessary.



                  They may not be strictly adhering to the "official" way to run the game, but it isn't really your problem.






                  share|improve this answer









                  $endgroup$



                  Every table is a little different. In general any dice rolls done without the DM's say-so are invalid. You declare your action, and the DM might say you just succeed or fail, or might ask for a specific skill roll, and only then do you roll it.



                  But, as you're not the DM, you should lay out and let the DM handle it if he thinks it's actually an issue. You say the DM and this player are experienced with the game, and if they've played together a lot, it's entirely possible the player knows how the DM tends to operate and is okay with being corrected if necessary.



                  They may not be strictly adhering to the "official" way to run the game, but it isn't really your problem.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 28 mins ago









                  Darth PseudonymDarth Pseudonym

                  13.8k33576




                  13.8k33576























                      0












                      $begingroup$

                      It is very important that the DM nip this in the bud. If the players are deciding what and when to roll, they are making themselves arbiters, which will only lead to chaos down the line. You need to be the sole arbiter as DM. I would suggest recommending two things to your DM.



                      First, tell the players that any rolls done without prompting from the DM won't be counted. This is not out of malice, but because it is solely the DM's responsibility to decide what abilities are appropriate, if any. That is how the game is designed. After one or two preemptive rolls being nullified, they will figure it out.



                      Second, tell the players that by RPing or narratively describing their actions, they run a better chance of succeeding than if they do some kind of generic roll. If they are hooked on the mechanical aspects, explain to them that their solution to a given problem affects the DC, and good RP is rewarded with a (potentially) reduced DC.






                      share|improve this answer











                      $endgroup$













                      • $begingroup$
                        The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
                        $endgroup$
                        – Darth Pseudonym
                        27 mins ago












                      • $begingroup$
                        @DarthPseudonym fixed
                        $endgroup$
                        – frog
                        25 mins ago










                      • $begingroup$
                        Not really? None of this is advice useful to another player.
                        $endgroup$
                        – mxyzplk
                        22 mins ago










                      • $begingroup$
                        @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
                        $endgroup$
                        – frog
                        13 mins ago
















                      0












                      $begingroup$

                      It is very important that the DM nip this in the bud. If the players are deciding what and when to roll, they are making themselves arbiters, which will only lead to chaos down the line. You need to be the sole arbiter as DM. I would suggest recommending two things to your DM.



                      First, tell the players that any rolls done without prompting from the DM won't be counted. This is not out of malice, but because it is solely the DM's responsibility to decide what abilities are appropriate, if any. That is how the game is designed. After one or two preemptive rolls being nullified, they will figure it out.



                      Second, tell the players that by RPing or narratively describing their actions, they run a better chance of succeeding than if they do some kind of generic roll. If they are hooked on the mechanical aspects, explain to them that their solution to a given problem affects the DC, and good RP is rewarded with a (potentially) reduced DC.






                      share|improve this answer











                      $endgroup$













                      • $begingroup$
                        The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
                        $endgroup$
                        – Darth Pseudonym
                        27 mins ago












                      • $begingroup$
                        @DarthPseudonym fixed
                        $endgroup$
                        – frog
                        25 mins ago










                      • $begingroup$
                        Not really? None of this is advice useful to another player.
                        $endgroup$
                        – mxyzplk
                        22 mins ago










                      • $begingroup$
                        @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
                        $endgroup$
                        – frog
                        13 mins ago














                      0












                      0








                      0





                      $begingroup$

                      It is very important that the DM nip this in the bud. If the players are deciding what and when to roll, they are making themselves arbiters, which will only lead to chaos down the line. You need to be the sole arbiter as DM. I would suggest recommending two things to your DM.



                      First, tell the players that any rolls done without prompting from the DM won't be counted. This is not out of malice, but because it is solely the DM's responsibility to decide what abilities are appropriate, if any. That is how the game is designed. After one or two preemptive rolls being nullified, they will figure it out.



                      Second, tell the players that by RPing or narratively describing their actions, they run a better chance of succeeding than if they do some kind of generic roll. If they are hooked on the mechanical aspects, explain to them that their solution to a given problem affects the DC, and good RP is rewarded with a (potentially) reduced DC.






                      share|improve this answer











                      $endgroup$



                      It is very important that the DM nip this in the bud. If the players are deciding what and when to roll, they are making themselves arbiters, which will only lead to chaos down the line. You need to be the sole arbiter as DM. I would suggest recommending two things to your DM.



                      First, tell the players that any rolls done without prompting from the DM won't be counted. This is not out of malice, but because it is solely the DM's responsibility to decide what abilities are appropriate, if any. That is how the game is designed. After one or two preemptive rolls being nullified, they will figure it out.



                      Second, tell the players that by RPing or narratively describing their actions, they run a better chance of succeeding than if they do some kind of generic roll. If they are hooked on the mechanical aspects, explain to them that their solution to a given problem affects the DC, and good RP is rewarded with a (potentially) reduced DC.







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited 26 mins ago

























                      answered 28 mins ago









                      frogfrog

                      967513




                      967513












                      • $begingroup$
                        The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
                        $endgroup$
                        – Darth Pseudonym
                        27 mins ago












                      • $begingroup$
                        @DarthPseudonym fixed
                        $endgroup$
                        – frog
                        25 mins ago










                      • $begingroup$
                        Not really? None of this is advice useful to another player.
                        $endgroup$
                        – mxyzplk
                        22 mins ago










                      • $begingroup$
                        @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
                        $endgroup$
                        – frog
                        13 mins ago


















                      • $begingroup$
                        The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
                        $endgroup$
                        – Darth Pseudonym
                        27 mins ago












                      • $begingroup$
                        @DarthPseudonym fixed
                        $endgroup$
                        – frog
                        25 mins ago










                      • $begingroup$
                        Not really? None of this is advice useful to another player.
                        $endgroup$
                        – mxyzplk
                        22 mins ago










                      • $begingroup$
                        @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
                        $endgroup$
                        – frog
                        13 mins ago
















                      $begingroup$
                      The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
                      $endgroup$
                      – Darth Pseudonym
                      27 mins ago






                      $begingroup$
                      The OP isn't the DM. "...the DM and 1 party member [have] played a lot before, but the other 2 of us have never played at all."
                      $endgroup$
                      – Darth Pseudonym
                      27 mins ago














                      $begingroup$
                      @DarthPseudonym fixed
                      $endgroup$
                      – frog
                      25 mins ago




                      $begingroup$
                      @DarthPseudonym fixed
                      $endgroup$
                      – frog
                      25 mins ago












                      $begingroup$
                      Not really? None of this is advice useful to another player.
                      $endgroup$
                      – mxyzplk
                      22 mins ago




                      $begingroup$
                      Not really? None of this is advice useful to another player.
                      $endgroup$
                      – mxyzplk
                      22 mins ago












                      $begingroup$
                      @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
                      $endgroup$
                      – frog
                      13 mins ago




                      $begingroup$
                      @mxyzplk If the DM (as suggested in the OP) is troubled by their lack of power at the table, a player suggesting to the DM appropriate behaviour that may address that lack of power seems like a valid option.
                      $endgroup$
                      – frog
                      13 mins ago


















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