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Is having explosions as a go to solution considered bad table manners?
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I am currently working on a starfinder character who specialized in explosions whose go to solution was applying explosives to a problem till it ceased to be a problem though i am afraid i will be perceived as detrimental to the story. What i wish to ask is would making such a destructive character be considered something disruptive and get frowned upon?
problem-players social starfinder
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add a comment |
$begingroup$
I am currently working on a starfinder character who specialized in explosions whose go to solution was applying explosives to a problem till it ceased to be a problem though i am afraid i will be perceived as detrimental to the story. What i wish to ask is would making such a destructive character be considered something disruptive and get frowned upon?
problem-players social starfinder
$endgroup$
add a comment |
$begingroup$
I am currently working on a starfinder character who specialized in explosions whose go to solution was applying explosives to a problem till it ceased to be a problem though i am afraid i will be perceived as detrimental to the story. What i wish to ask is would making such a destructive character be considered something disruptive and get frowned upon?
problem-players social starfinder
$endgroup$
I am currently working on a starfinder character who specialized in explosions whose go to solution was applying explosives to a problem till it ceased to be a problem though i am afraid i will be perceived as detrimental to the story. What i wish to ask is would making such a destructive character be considered something disruptive and get frowned upon?
problem-players social starfinder
problem-players social starfinder
edited 3 hours ago
doppelgreener♦
32.4k11137231
32.4k11137231
asked 4 hours ago
Maiko ChikyuMaiko Chikyu
6,58842067
6,58842067
add a comment |
add a comment |
1 Answer
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$begingroup$
Using explosions as a go-to solution could be a problem…
…Or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players, and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: Tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solution, forge on. If they tire of the monotony of his blow-up-stuff attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord… or even completely hang back during in some situations. Ask yourself, "Does this encounter needs finesse?" And, if your PC hasn't advanced beyond blowing up stuff, sit out this situation or check with my crew before taking action.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
add a comment |
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1 Answer
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1 Answer
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active
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votes
$begingroup$
Using explosions as a go-to solution could be a problem…
…Or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players, and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: Tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solution, forge on. If they tire of the monotony of his blow-up-stuff attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord… or even completely hang back during in some situations. Ask yourself, "Does this encounter needs finesse?" And, if your PC hasn't advanced beyond blowing up stuff, sit out this situation or check with my crew before taking action.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
add a comment |
$begingroup$
Using explosions as a go-to solution could be a problem…
…Or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players, and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: Tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solution, forge on. If they tire of the monotony of his blow-up-stuff attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord… or even completely hang back during in some situations. Ask yourself, "Does this encounter needs finesse?" And, if your PC hasn't advanced beyond blowing up stuff, sit out this situation or check with my crew before taking action.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
add a comment |
$begingroup$
Using explosions as a go-to solution could be a problem…
…Or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players, and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: Tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solution, forge on. If they tire of the monotony of his blow-up-stuff attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord… or even completely hang back during in some situations. Ask yourself, "Does this encounter needs finesse?" And, if your PC hasn't advanced beyond blowing up stuff, sit out this situation or check with my crew before taking action.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
Using explosions as a go-to solution could be a problem…
…Or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players, and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: Tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solution, forge on. If they tire of the monotony of his blow-up-stuff attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord… or even completely hang back during in some situations. Ask yourself, "Does this encounter needs finesse?" And, if your PC hasn't advanced beyond blowing up stuff, sit out this situation or check with my crew before taking action.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
edited 16 mins ago
Hey I Can Chan
144k12255615
144k12255615
answered 53 mins ago
lightcatlightcat
3,1471148
3,1471148
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
add a comment |
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
$begingroup$
You answered a question I didn't think could be answered. Well done. I liked the answer so I edited it. I hope that's okay. Feel free to edit further or rollback.
$endgroup$
– Hey I Can Chan
15 mins ago
add a comment |
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