How can I give a Ranger advantage on a check due to Favored Enemy without spoiling the story for the...

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How can I give a Ranger advantage on a check due to Favored Enemy without spoiling the story for the player?


Can a Ranger refuse to hate their favored enemy?How does a ranger take shades as his favored enemy?In the Unearthed Arcana ranger, can “humanoid” (in general) be your Favored Enemy?How do goblins work for a ranger's favored enemy?How to have players save against secret spells and trapsWho should know/inform the Ranger's Favored Enemy?If a Ranger chooses “fey” as their Favored Enemy, what languages can they choose from?Stopping Each Player From Rolling Every Check?What to do with a player I have issues with due to metagaming?Can a Medicine check to stabilize a PC be performed multiple times?













7












$begingroup$


The Scenario



I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
One of the characters is a Ranger with giants as their Favored Enemy. The Favored Enemy feature says:




You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.




As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.



The Problem



Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.



Obviously if the player succeeds on the check, it won't be a problem, as they would have learned giants were here. But a failure on the check would provide no in-game knowledge for the character, but still float meta-game knowledge in the air for the players.



The Question



Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?










share|improve this question











$endgroup$

















    7












    $begingroup$


    The Scenario



    I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
    One of the characters is a Ranger with giants as their Favored Enemy. The Favored Enemy feature says:




    You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.




    As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.



    The Problem



    Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.



    Obviously if the player succeeds on the check, it won't be a problem, as they would have learned giants were here. But a failure on the check would provide no in-game knowledge for the character, but still float meta-game knowledge in the air for the players.



    The Question



    Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?










    share|improve this question











    $endgroup$















      7












      7








      7





      $begingroup$


      The Scenario



      I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
      One of the characters is a Ranger with giants as their Favored Enemy. The Favored Enemy feature says:




      You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.




      As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.



      The Problem



      Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.



      Obviously if the player succeeds on the check, it won't be a problem, as they would have learned giants were here. But a failure on the check would provide no in-game knowledge for the character, but still float meta-game knowledge in the air for the players.



      The Question



      Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?










      share|improve this question











      $endgroup$




      The Scenario



      I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
      One of the characters is a Ranger with giants as their Favored Enemy. The Favored Enemy feature says:




      You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.




      As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.



      The Problem



      Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.



      Obviously if the player succeeds on the check, it won't be a problem, as they would have learned giants were here. But a failure on the check would provide no in-game knowledge for the character, but still float meta-game knowledge in the air for the players.



      The Question



      Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?







      dnd-5e gm-techniques class-feature ranger metagaming






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 35 mins ago









      V2Blast

      23.1k374146




      23.1k374146










      asked 2 hours ago









      BradenA8BradenA8

      1,299522




      1,299522






















          6 Answers
          6






          active

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          12












          $begingroup$

          You make the advantage roll in secret



          In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.



          I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.



          This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.



          There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.






          share|improve this answer









          $endgroup$









          • 1




            $begingroup$
            Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
            $endgroup$
            – Hobbamok
            41 mins ago










          • $begingroup$
            I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
            $endgroup$
            – Kevin
            15 mins ago










          • $begingroup$
            @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
            $endgroup$
            – Sdjz
            12 mins ago





















          4












          $begingroup$

          This is precisely what the passive versions of skills are for



          The recommendations for when to use passive checks are:




          Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.




          To calculate the passive check value use this formula:




          10 + all modifiers that normally apply to the check




          Then compare that value to the DC for the check.



          There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.




          If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.




          When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.






          share|improve this answer









          $endgroup$





















            4












            $begingroup$

            Roll a second dice behind your screen



            If you want the ranger to unknowingly roll with advantage then this is the simplest solution.



            When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necessarily the roll he rolled.



            Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.






            share|improve this answer











            $endgroup$









            • 1




              $begingroup$
              Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
              $endgroup$
              – Bookwyrm
              1 hour ago



















            2












            $begingroup$

            You tell them



            "You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"



            Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.



            Once they have been told about the giants they still have to make the tracking check, so they only find out so much.






            share|improve this answer









            $endgroup$













            • $begingroup$
              The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
              $endgroup$
              – BradenA8
              1 hour ago






            • 1




              $begingroup$
              @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
              $endgroup$
              – SeriousBri
              1 hour ago



















            0












            $begingroup$

            Use the rules for a passive check, but with a twist!



            As mentioned in this answer when you're using passive ability checks you add or subtract 5 for advantage/disadvantage, but I disagree that a passive check makes sense here.



            If you're really worried about telegraphing anything to your players then ask the ranger to roll as normal (not with advantage and not as a passive check) but mentally add 5 to what they say (or lower the DC by 5, same thing)! This way you have in a sense given advantage which is mathematically the same as what the rules for passive checks describe but not telegraphed anything.





            share









            $endgroup$





















              -3












              $begingroup$

              How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.



              Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".



              (Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)






              share|improve this answer








              New contributor




              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.






              $endgroup$









              • 1




                $begingroup$
                This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                $endgroup$
                – SeriousBri
                1 hour ago










              • $begingroup$
                SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                $endgroup$
                – Opifex
                1 hour ago










              • $begingroup$
                As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                $endgroup$
                – SeriousBri
                1 hour ago






              • 1




                $begingroup$
                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                $endgroup$
                – V2Blast
                32 mins ago











              Your Answer





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              6 Answers
              6






              active

              oldest

              votes








              6 Answers
              6






              active

              oldest

              votes









              active

              oldest

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              active

              oldest

              votes









              12












              $begingroup$

              You make the advantage roll in secret



              In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.



              I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.



              This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.



              There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.






              share|improve this answer









              $endgroup$









              • 1




                $begingroup$
                Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
                $endgroup$
                – Hobbamok
                41 mins ago










              • $begingroup$
                I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
                $endgroup$
                – Kevin
                15 mins ago










              • $begingroup$
                @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
                $endgroup$
                – Sdjz
                12 mins ago


















              12












              $begingroup$

              You make the advantage roll in secret



              In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.



              I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.



              This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.



              There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.






              share|improve this answer









              $endgroup$









              • 1




                $begingroup$
                Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
                $endgroup$
                – Hobbamok
                41 mins ago










              • $begingroup$
                I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
                $endgroup$
                – Kevin
                15 mins ago










              • $begingroup$
                @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
                $endgroup$
                – Sdjz
                12 mins ago
















              12












              12








              12





              $begingroup$

              You make the advantage roll in secret



              In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.



              I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.



              This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.



              There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.






              share|improve this answer









              $endgroup$



              You make the advantage roll in secret



              In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.



              I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.



              This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.



              There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered 2 hours ago









              SdjzSdjz

              11.9k457100




              11.9k457100








              • 1




                $begingroup$
                Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
                $endgroup$
                – Hobbamok
                41 mins ago










              • $begingroup$
                I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
                $endgroup$
                – Kevin
                15 mins ago










              • $begingroup$
                @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
                $endgroup$
                – Sdjz
                12 mins ago
















              • 1




                $begingroup$
                Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
                $endgroup$
                – Hobbamok
                41 mins ago










              • $begingroup$
                I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
                $endgroup$
                – Kevin
                15 mins ago










              • $begingroup$
                @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
                $endgroup$
                – Sdjz
                12 mins ago










              1




              1




              $begingroup$
              Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
              $endgroup$
              – Hobbamok
              41 mins ago




              $begingroup$
              Or have them roll the dice (I hate it when my DM rolls for me), let them tell you the result, and then announce whether they succeeded. [Which meand that you can add in the advantage all by yourself]
              $endgroup$
              – Hobbamok
              41 mins ago












              $begingroup$
              I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
              $endgroup$
              – Kevin
              15 mins ago




              $begingroup$
              I would say to combine what @Hobbamok with getting in the habit of randomly have characters roll d20 for no reason.
              $endgroup$
              – Kevin
              15 mins ago












              $begingroup$
              @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
              $endgroup$
              – Sdjz
              12 mins ago






              $begingroup$
              @Hobbamok I'm not sure I understand the suggestion here. Are you saying that you could ask the player to simply roll 2 d20 and then work it out yourself? Isn't that the same as just telling they have advantage/disadvantage, with the only difference being that they know whether it is advantage or disadvantage?
              $endgroup$
              – Sdjz
              12 mins ago















              4












              $begingroup$

              This is precisely what the passive versions of skills are for



              The recommendations for when to use passive checks are:




              Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.




              To calculate the passive check value use this formula:




              10 + all modifiers that normally apply to the check




              Then compare that value to the DC for the check.



              There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.




              If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.




              When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.






              share|improve this answer









              $endgroup$


















                4












                $begingroup$

                This is precisely what the passive versions of skills are for



                The recommendations for when to use passive checks are:




                Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.




                To calculate the passive check value use this formula:




                10 + all modifiers that normally apply to the check




                Then compare that value to the DC for the check.



                There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.




                If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.




                When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.






                share|improve this answer









                $endgroup$
















                  4












                  4








                  4





                  $begingroup$

                  This is precisely what the passive versions of skills are for



                  The recommendations for when to use passive checks are:




                  Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.




                  To calculate the passive check value use this formula:




                  10 + all modifiers that normally apply to the check




                  Then compare that value to the DC for the check.



                  There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.




                  If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.




                  When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.






                  share|improve this answer









                  $endgroup$



                  This is precisely what the passive versions of skills are for



                  The recommendations for when to use passive checks are:




                  Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.




                  To calculate the passive check value use this formula:




                  10 + all modifiers that normally apply to the check




                  Then compare that value to the DC for the check.



                  There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.




                  If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.




                  When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 1 hour ago









                  illustroillustro

                  7,10222063




                  7,10222063























                      4












                      $begingroup$

                      Roll a second dice behind your screen



                      If you want the ranger to unknowingly roll with advantage then this is the simplest solution.



                      When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necessarily the roll he rolled.



                      Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.






                      share|improve this answer











                      $endgroup$









                      • 1




                        $begingroup$
                        Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
                        $endgroup$
                        – Bookwyrm
                        1 hour ago
















                      4












                      $begingroup$

                      Roll a second dice behind your screen



                      If you want the ranger to unknowingly roll with advantage then this is the simplest solution.



                      When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necessarily the roll he rolled.



                      Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.






                      share|improve this answer











                      $endgroup$









                      • 1




                        $begingroup$
                        Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
                        $endgroup$
                        – Bookwyrm
                        1 hour ago














                      4












                      4








                      4





                      $begingroup$

                      Roll a second dice behind your screen



                      If you want the ranger to unknowingly roll with advantage then this is the simplest solution.



                      When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necessarily the roll he rolled.



                      Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.






                      share|improve this answer











                      $endgroup$



                      Roll a second dice behind your screen



                      If you want the ranger to unknowingly roll with advantage then this is the simplest solution.



                      When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necessarily the roll he rolled.



                      Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited 35 mins ago









                      V2Blast

                      23.1k374146




                      23.1k374146










                      answered 2 hours ago









                      TiggerousTiggerous

                      8,82343776




                      8,82343776








                      • 1




                        $begingroup$
                        Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
                        $endgroup$
                        – Bookwyrm
                        1 hour ago














                      • 1




                        $begingroup$
                        Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
                        $endgroup$
                        – Bookwyrm
                        1 hour ago








                      1




                      1




                      $begingroup$
                      Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
                      $endgroup$
                      – Bookwyrm
                      1 hour ago




                      $begingroup$
                      Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
                      $endgroup$
                      – Bookwyrm
                      1 hour ago











                      2












                      $begingroup$

                      You tell them



                      "You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"



                      Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.



                      Once they have been told about the giants they still have to make the tracking check, so they only find out so much.






                      share|improve this answer









                      $endgroup$













                      • $begingroup$
                        The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
                        $endgroup$
                        – BradenA8
                        1 hour ago






                      • 1




                        $begingroup$
                        @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
                        $endgroup$
                        – SeriousBri
                        1 hour ago
















                      2












                      $begingroup$

                      You tell them



                      "You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"



                      Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.



                      Once they have been told about the giants they still have to make the tracking check, so they only find out so much.






                      share|improve this answer









                      $endgroup$













                      • $begingroup$
                        The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
                        $endgroup$
                        – BradenA8
                        1 hour ago






                      • 1




                        $begingroup$
                        @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
                        $endgroup$
                        – SeriousBri
                        1 hour ago














                      2












                      2








                      2





                      $begingroup$

                      You tell them



                      "You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"



                      Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.



                      Once they have been told about the giants they still have to make the tracking check, so they only find out so much.






                      share|improve this answer









                      $endgroup$



                      You tell them



                      "You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"



                      Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.



                      Once they have been told about the giants they still have to make the tracking check, so they only find out so much.







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered 2 hours ago









                      SeriousBriSeriousBri

                      5,98521748




                      5,98521748












                      • $begingroup$
                        The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
                        $endgroup$
                        – BradenA8
                        1 hour ago






                      • 1




                        $begingroup$
                        @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
                        $endgroup$
                        – SeriousBri
                        1 hour ago


















                      • $begingroup$
                        The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
                        $endgroup$
                        – BradenA8
                        1 hour ago






                      • 1




                        $begingroup$
                        @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
                        $endgroup$
                        – SeriousBri
                        1 hour ago
















                      $begingroup$
                      The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
                      $endgroup$
                      – BradenA8
                      1 hour ago




                      $begingroup$
                      The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
                      $endgroup$
                      – BradenA8
                      1 hour ago




                      1




                      1




                      $begingroup$
                      @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
                      $endgroup$
                      – SeriousBri
                      1 hour ago




                      $begingroup$
                      @BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
                      $endgroup$
                      – SeriousBri
                      1 hour ago











                      0












                      $begingroup$

                      Use the rules for a passive check, but with a twist!



                      As mentioned in this answer when you're using passive ability checks you add or subtract 5 for advantage/disadvantage, but I disagree that a passive check makes sense here.



                      If you're really worried about telegraphing anything to your players then ask the ranger to roll as normal (not with advantage and not as a passive check) but mentally add 5 to what they say (or lower the DC by 5, same thing)! This way you have in a sense given advantage which is mathematically the same as what the rules for passive checks describe but not telegraphed anything.





                      share









                      $endgroup$


















                        0












                        $begingroup$

                        Use the rules for a passive check, but with a twist!



                        As mentioned in this answer when you're using passive ability checks you add or subtract 5 for advantage/disadvantage, but I disagree that a passive check makes sense here.



                        If you're really worried about telegraphing anything to your players then ask the ranger to roll as normal (not with advantage and not as a passive check) but mentally add 5 to what they say (or lower the DC by 5, same thing)! This way you have in a sense given advantage which is mathematically the same as what the rules for passive checks describe but not telegraphed anything.





                        share









                        $endgroup$
















                          0












                          0








                          0





                          $begingroup$

                          Use the rules for a passive check, but with a twist!



                          As mentioned in this answer when you're using passive ability checks you add or subtract 5 for advantage/disadvantage, but I disagree that a passive check makes sense here.



                          If you're really worried about telegraphing anything to your players then ask the ranger to roll as normal (not with advantage and not as a passive check) but mentally add 5 to what they say (or lower the DC by 5, same thing)! This way you have in a sense given advantage which is mathematically the same as what the rules for passive checks describe but not telegraphed anything.





                          share









                          $endgroup$



                          Use the rules for a passive check, but with a twist!



                          As mentioned in this answer when you're using passive ability checks you add or subtract 5 for advantage/disadvantage, but I disagree that a passive check makes sense here.



                          If you're really worried about telegraphing anything to your players then ask the ranger to roll as normal (not with advantage and not as a passive check) but mentally add 5 to what they say (or lower the DC by 5, same thing)! This way you have in a sense given advantage which is mathematically the same as what the rules for passive checks describe but not telegraphed anything.






                          share











                          share


                          share










                          answered 23 secs ago









                          Captain ManCaptain Man

                          27318




                          27318























                              -3












                              $begingroup$

                              How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.



                              Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".



                              (Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)






                              share|improve this answer








                              New contributor




                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.






                              $endgroup$









                              • 1




                                $begingroup$
                                This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                                $endgroup$
                                – SeriousBri
                                1 hour ago










                              • $begingroup$
                                SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                                $endgroup$
                                – Opifex
                                1 hour ago










                              • $begingroup$
                                As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                                $endgroup$
                                – SeriousBri
                                1 hour ago






                              • 1




                                $begingroup$
                                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                                $endgroup$
                                – V2Blast
                                32 mins ago
















                              -3












                              $begingroup$

                              How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.



                              Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".



                              (Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)






                              share|improve this answer








                              New contributor




                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.






                              $endgroup$









                              • 1




                                $begingroup$
                                This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                                $endgroup$
                                – SeriousBri
                                1 hour ago










                              • $begingroup$
                                SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                                $endgroup$
                                – Opifex
                                1 hour ago










                              • $begingroup$
                                As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                                $endgroup$
                                – SeriousBri
                                1 hour ago






                              • 1




                                $begingroup$
                                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                                $endgroup$
                                – V2Blast
                                32 mins ago














                              -3












                              -3








                              -3





                              $begingroup$

                              How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.



                              Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".



                              (Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)






                              share|improve this answer








                              New contributor




                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.






                              $endgroup$



                              How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.



                              Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".



                              (Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)







                              share|improve this answer








                              New contributor




                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.









                              share|improve this answer



                              share|improve this answer






                              New contributor




                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.









                              answered 2 hours ago









                              OpifexOpifex

                              7




                              7




                              New contributor




                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.





                              New contributor





                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.






                              Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.








                              • 1




                                $begingroup$
                                This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                                $endgroup$
                                – SeriousBri
                                1 hour ago










                              • $begingroup$
                                SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                                $endgroup$
                                – Opifex
                                1 hour ago










                              • $begingroup$
                                As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                                $endgroup$
                                – SeriousBri
                                1 hour ago






                              • 1




                                $begingroup$
                                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                                $endgroup$
                                – V2Blast
                                32 mins ago














                              • 1




                                $begingroup$
                                This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                                $endgroup$
                                – SeriousBri
                                1 hour ago










                              • $begingroup$
                                SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                                $endgroup$
                                – Opifex
                                1 hour ago










                              • $begingroup$
                                As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                                $endgroup$
                                – SeriousBri
                                1 hour ago






                              • 1




                                $begingroup$
                                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                                $endgroup$
                                – V2Blast
                                32 mins ago








                              1




                              1




                              $begingroup$
                              This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                              $endgroup$
                              – SeriousBri
                              1 hour ago




                              $begingroup$
                              This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
                              $endgroup$
                              – SeriousBri
                              1 hour ago












                              $begingroup$
                              SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                              $endgroup$
                              – Opifex
                              1 hour ago




                              $begingroup$
                              SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
                              $endgroup$
                              – Opifex
                              1 hour ago












                              $begingroup$
                              As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                              $endgroup$
                              – SeriousBri
                              1 hour ago




                              $begingroup$
                              As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
                              $endgroup$
                              – SeriousBri
                              1 hour ago




                              1




                              1




                              $begingroup$
                              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                              $endgroup$
                              – V2Blast
                              32 mins ago




                              $begingroup$
                              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As a solution unique to Roll20 and possibly other virtual tabletops, you can set him to roll always at advantage; then, you can actually take the higher roll on those instances when he does have advantage. With physical dice, this would definitely be tedious, but it's much easier when playing online.
                              $endgroup$
                              – V2Blast
                              32 mins ago


















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